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Weekly recap

So lately I am very busy with life and don't get much time to work on my game. Nevertheless, this week I learned that I should plan my code more with the features of my nodes that I have in mind. I was very busy with workarounds for features I had in mind in the very beginning, and bugs, which resulted from these workarounds, because I've build my code only with the one feature I wanted to implement at that moment, without thinking about it in the greater perspective.

For the future, I plan to add something everyday, and work on very small things on very busy days.

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