itch.io/t/4456306/playtesters-needed-for-modular-fps-game-with-8-possible-map-buildsPlaytesters needed for modular FPS game with 8 possible map builds/t/4456306/playtesters-needed-for-modular-fps-game-with-8-possible-map-buildsSat, 11 Jan 2025 01:45:32 GMTSat, 11 Jan 2025 01:45:32 GMTSat, 11 Jan 2025 01:45:32 GMTSystem:                                                 PC/Steam  Early Access
Number of Players:                        8-10
~Session Length:                             3 single player campaign missions, each in 10-15 minutes. Up to 8 combinations since each mission has 2 possible choices to test
Testing Period:                                 01/25-02/25
Other Details:                                   Escape Condition is a single player FPS where you're tasked by a Future Resistance with fighting against AI's takeover, using the future's insight on which AI branches are the most impactful. For each branch you're asked to choose whether to travel back to your past to prevent it, or travel to the future to accept it and install a Cybernetic Mod that makes you more powerful.
How to contact:                               coalminds@gmail.com


The Story Trailer can be seen here, it outlines the premise and gives a combat snippet near the end:


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/t/6574226/looking-for-play-testers-for-my-new-gameLooking for play testers for my new game!/t/6574226/looking-for-play-testers-for-my-new-gameSat, 04 Jul 2026 11:05:35 GMTSat, 04 Jul 2026 11:05:35 GMTSat, 04 Jul 2026 11:05:35 GMTThis game is in early development and I am very very happy with what I got so far with it being my first big game with online features! So any feedback would be amzing https://likeaninjamedia.itch.io/green-horizon

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/t/6742064/looking-for-feedback-for-9-planetsLooking for feedback for 9 Planets/t/6742064/looking-for-feedback-for-9-planetsMon, 03 Aug 2026 14:23:34 GMTMon, 03 Aug 2026 14:23:34 GMTMon, 03 Aug 2026 14:23:34 GMT9 Planets is a terminal survival game with very deep and complex dynamics. If it loses something in graphics, it regains it in loads and loads of personality, content, and depth.

Every time somebody plays it, they give me a new feature request, a request to add a mode, a request to change x. And I listen! In fact, I will listen to all your feedback, under all circumnstances.

https://catsrule1234123.itch.io/9-planets

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/t/6708216/looking-for-playtesters-for-9-planetsLooking for playtesters for 9 Planets/t/6708216/looking-for-playtesters-for-9-planetsMon, 27 Jul 2026 11:48:50 GMTMon, 27 Jul 2026 11:48:50 GMTMon, 27 Jul 2026 11:48:50 GMT9 Planets is a terminal survival game with very deep and complex dynamics. If it loses something in graphics, it regains it loads and loads of personality, content, and depth.

Every time somebody plays it, they give me a new feature request, a request to add a mode, a request to change x. And I listen! In fact, I will listen to all your feedback, under all circumnstances.

https://catsrule1234123.itch.io/9-planets

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/t/6719411/fantasy-ttrpg-designergm-looking-to-start-another-playtest-groupFantasy ttrpg designer/GM, looking to start another playtest group!/t/6719411/fantasy-ttrpg-designergm-looking-to-start-another-playtest-groupThu, 30 Jul 2026 00:30:32 GMTThu, 30 Jul 2026 00:30:32 GMTThu, 30 Jul 2026 00:30:32 GMTHello all! Im looking to get another group going to playtest my ttrpg system (fantasy). In general, my campaigns tend to be sandbox style, I like to take backstory details and put them center stage,  giving each character time to be the center of the story, somtimes multiple characters at once!  We'll do some collaborative worldbuilding in session 0, so you dont need to worry about studying a tome of lore right away, this basically sets up the foundational truths of our world (inspired by insworn/starforged's truth system).
We'll likely focus a lot on exploration, and combat is pretty fast in this system once we get the hang of it, so we may do  a lot of fighting to really stress test some stuff. I currently have 2 other groups going in the system and its been very very insightful! I cant offer any sort of compensation, but if youre ok with it,  I'm putting all my playesters, and/or their socials, into the rulebook, which is available for free here on itch! 

A few more details:

>Name of System: "Tales From the Loom" 
>Number of Players: 3-4 Approximate
>Session Length:  ~5-10  sessions/bi-weekly on Saturdays (time slot felxible, im in MST)  usually 2-3 hours of playtime with a few minutes at the end for questions/concerns. 
>Other Details: TFTL runs on a d6 dice pool/success counting engine. The game focuses a lot on narrative momentum and co-authorship opportunities for players. Theres fantastical species, a class system, mechanised exploration and more!
>How To Contact: Email me baffibirdsong@gmal or Comment below! 

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/t/6667160/android-looking-for-closed-testers-merge-slash-roguelite-merge-puzzle-rpg[Android] Looking for closed testers — Merge & Slash (roguelite merge-puzzle RPG)/t/6667160/android-looking-for-closed-testers-merge-slash-roguelite-merge-puzzle-rpgThu, 23 Jul 2026 13:16:33 GMTThu, 23 Jul 2026 13:16:33 GMTThu, 23 Jul 2026 13:16:33 GMTHi! I'm developing a solo indie mobile game called Merge & Slash — a one-stroke merge-puzzle roguelite RPG for Android. Trace panels with your finger to merge weapons and spells, then fight your way through procedurally-varied dungeon floors.

I need closed testers on Google Play (requirement: 12+ testers opted in for 14 continuous days) before I can release publicly. It's completely free, no account needed.

All I ask is that you open the app every few days during the test period (just launching it and playing a bit is enough).

Opt-in link: https://play.google.com/apps/testing/com.mergeslash.merge_slash

Supports English/Japanese/Chinese. Thanks so much for your help! 🙏

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/t/6711292/looking-for-2-players-to-test-my-online-turn-based-tactics-game-zodiac-arenaLooking for 2 players to test my online turn-based tactics game — Zodiac Arena/t/6711292/looking-for-2-players-to-test-my-online-turn-based-tactics-game-zodiac-arenaTue, 28 Jul 2026 03:14:47 GMTTue, 28 Jul 2026 03:14:47 GMTTue, 28 Jul 2026 03:14:47 GMT

I’m looking for testers for Zodiac Arena, a free Windows alpha I’ve been developing.

It’s an online turn-based tactics game played on a hex arena. Each of the 12 Zodiac signs is a different fighter with unique passives, abilities, ultimates, and playstyles.

The current version supports:

  • Exactly 2 human players
  • Optional 0–2 bots
  • Up to 4 fighters in one match
  • Tutorial and in-game Help
  • Full match history with ability explanations

The goal is to knock out opponents, collect 3 Astral Souls, and win the match.

There is no matchmaking yet, so both players need to connect using Hamachi, Radmin VPN, ZeroTier, or a similar virtual-network app. One player hosts, and the other joins using the host’s virtual IP.

I mainly need feedback on:

  • Connection stability and synchronization
  • Fighter abilities and balance
  • Confusing rules or interface elements
  • Bot behavior
  • Whether the game is actually fun enough to replay

This is still an early alpha, so honest criticism and bug reports are very welcome.

https://iimeeshii.itch.io/zodiac-arena

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/t/6713035/need-testers-chronicled-an-archivewiki-that-generates-your-worlds-npcs-enemies-and-lore-for-you[NEED TESTERS!] Chronicled: an archive/wiki that generates your world's NPCs, enemies, and lore for you/t/6713035/need-testers-chronicled-an-archivewiki-that-generates-your-worlds-npcs-enemies-and-lore-for-youTue, 28 Jul 2026 14:20:12 GMTTue, 28 Jul 2026 14:20:12 GMTTue, 28 Jul 2026 14:20:12 GMTHello! One of my side hobbies is world building, I love thinking of ideas for made up worlds, its lore, why it exists, creating people who live there, etc. I also love RPG games, DnD campaigns, etc. Anyone who's built out a world past the overall stage knows the wall you hit: you've got the geography, the factions, the tone locked in, and then you need forty named NPCs, a bestiary that doesn't feel generic, items that actually sound like they belong in your world.

That grind is fun sometimes, but sometimes I want to have help with it as well, and just explore what's possible. I also wanted something that holds every bit of info of my world in one place.

So I built something to handle it.


Chronicled takes a world you describe once, genre, tone, factions, whatever you've already got, and generates NPCs, enemies, items, faction lore, and portraits that actually sound like they belong to that world specifically. If your world calls its currency "scrip" and its soldiers "line-walkers," that's what shows up in what it generates, not "gold pieces" and "guards."

Mechanically, it's a short wizard up front: you set your world's identity, tone, and factions, and even define your own stat system if you want something other than a generic D&D-style spread. Then you generate content piece by piece from there. Everything gets auto-filed into a browsable wiki as you go, and new generations stay consistent with what already exists (referencing real factions, real characters, matching the vocabulary you've already established). I know it's a mixed reaction to AI, but underneath is mainly AI API calls for generating content! What started as something personal and niche, turned into a much larger project to be generalized for user use.

I'm mainly looking for honest reactions right now: does this sound like something you'd actually use? What's missing that you'd want to see? Anything about the concept that sounds more like it'd get in the way than help? All of that is genuinely more useful to me than compliments right now.

It's also in early beta and free to try. Doing limited user testing right now due to API costs, if you want to play around with a world idea or run it on a world you're actually working on, comment, sign up from the site, or DM me and I'll send the link to the first 5-10 who reach out and look forward to your feedback!

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/t/6651837/magestone-fantasy-strategy-board-game-looking-for-playtestersMageStone - Fantasy Strategy Board Game (Looking for Playtesters)/t/6651837/magestone-fantasy-strategy-board-game-looking-for-playtestersMon, 20 Jul 2026 14:37:47 GMTMon, 20 Jul 2026 14:37:47 GMTMon, 20 Jul 2026 14:37:47 GMTMageStone - A Fantasy Strategy Board Game

Name: MageStone

  • Players: 2–4
  • Session length: approximately 15-30 minutes
  • Testing period: ongoing alpha
  • Testing focus: pacing, unit variety, balance and clarity
  • ]]>
    /t/6556149/im-looking-for-playtesters-for-my-chill-lego-style-sandbox-builderIm looking for playtesters for my chill Lego style sandbox builder/t/6556149/im-looking-for-playtesters-for-my-chill-lego-style-sandbox-builderTue, 30 Jun 2026 10:59:36 GMTTue, 30 Jun 2026 10:59:36 GMTTue, 30 Jun 2026 10:59:36 GMT
    What is it? A chill lego building sandbox prototype

    Why am i posting? I need feedback so i know how to continue development
    Link to online build on Itch (PC, mouse controls): https://mattimakesgames.itch.io/brick-builder
    (Controls are under the “i” icon top left)

    It's totally freeform now and I'm looking to decide where to go from here. Ofcourse I'm also interested in how the building feels to you.

    ]]>
    /t/6634042/the-dogsitter-full-free-horror-gameThe Dogsitter - Full, Free Horror Game/t/6634042/the-dogsitter-full-free-horror-gameFri, 17 Jul 2026 12:56:48 GMTFri, 17 Jul 2026 12:56:48 GMTFri, 17 Jul 2026 12:56:48 GMTHey all, 

    Finally released our full length version of the Dogsitter, and I'm looking to get as many eyes on it as possible. I played it literally hundreds of times at this point, so I can't tell if it's interesting, fun, scary or even enjoyable at this point. 

    Looking for feedback on how the gameplay feels, how the story feels, and if the AI/combat system is effective, are there prevalent bugs, etc. Bonus points if you're multi-lingual and can check some of the translations! 

    Any other feedback is greatly appreciated!

    https://pumpkinmug.itch.io/the-dogsitter-2026

    ]]>
    /t/6619835/android-beta-cosmic-genesis-idle-private-playtest-idleincremental-universe-eras-prestige[Android Beta] Cosmic Genesis Idle — private playtest (idle/incremental universe, eras + prestige)/t/6619835/android-beta-cosmic-genesis-idle-private-playtest-idleincremental-universe-eras-prestigeTue, 14 Jul 2026 15:38:30 GMTTue, 14 Jul 2026 15:38:30 GMTTue, 14 Jul 2026 15:38:30 GMT

    [Android Beta] Cosmic Genesis Idle — private playtest (idle/incremental universe, eras + prestige)

    Hey everyone — looking for a small group of incremental/idle fans to try a private Android beta.

    \*\*Cosmic Genesis Idle\*\* (ABIOGEN Studio)

    \- Idle / incremental universe progression

    \- Eras + generators + upgrades

    \- Offline progress

    \- Prestige layer (Big Crunch / shards)

    \- Early Access / WIP — first universe still being polished

    \*\*Platform:\*\* Android APK (sideload)

    \*\*Access:\*\* password-protected [itch.io]() page (not public)

    I’m mainly looking for honest feedback on:

    1. First-session clarity (do you understand what to do in 5–10 min?)

    2. Pacing / grind feel in early eras

    3. Save / resume / offline reward

    4. Anything confusing or broken

    \*\*Not looking for:\*\* paid reviews or hype posts — feedback > views.

    If you’re interested, comment or DM and I’ll send the itch link + password.

    You can also email: [support@abiogen.studio](mailto:support@abiogen.studio)

    Privacy policy is linked on the itch page.

    Thanks!

    ]]>
    /t/6616193/looking-for-playtesters-for-buildus-a-real-time-management-gameLooking for playtesters for Buildus, a real-time management game/t/6616193/looking-for-playtesters-for-buildus-a-real-time-management-gameMon, 13 Jul 2026 20:10:29 GMTMon, 13 Jul 2026 20:10:29 GMTMon, 13 Jul 2026 20:10:29 GMTHi everyone,

    I’m currently developing Buildus, a real-time management game playable directly in the browser.

    I’m looking for a few players to test the current version and help me understand:

    • whether the game is easy to understand without explanations;
    • where players feel lost or blocked;
    • which mechanics are enjoyable or frustrating;
    • which bugs appear during the first session.

    You don’t need any development experience. Feedback from both management-game players and complete newcomers is useful.

    You can play here:

    https://buildus.fr

    After playing, you can leave your feedback in the comments or through this link:

    [https://discord.gg/uW6amsUyNg]

    Screenshots, bug reports and brutally honest feedback are welcome.

    Thanks for helping me improve Buildus!

    ]]>
    /t/6611318/the-stellar-lunarpunk-ttrpg-needs-playtestingThe Stellar Lunarpunk TTRPG Needs Playtesting!/t/6611318/the-stellar-lunarpunk-ttrpg-needs-playtestingSun, 12 Jul 2026 21:18:36 GMTSun, 12 Jul 2026 21:18:36 GMTSun, 12 Jul 2026 21:18:36 GMTThe Stellar is a Lunarpunk TTRPG that explores a future in turmoil in 2066 where most ecological disasters have been averted but social unrest remains; magic of a sort is burgeoning, growing; and institutions named Stellars have popped up around the globe for the study of ecology, sociology, tradition, ancestral practices, psychology, philosophy, and the numinous. This game is made for the Fastfrwrd.info platform where we gamify climate action on 300% renewable hosting, rendering your game play Carbon Negative. The more you play, the better for the environment.

    Lunarpunk is what happens to a Solarpunk society at night, and Solarpunk is about nature and technology working for the betterment of humanity in a Climate Safe future.

    Strictly 18+ Players as the Story Book has adult scenes

    Name of System: Hopefully a Unique Stellar System (we have not made a big study of existing TTRPG systems and are simply working on an instinctive creation process) based on custom Lunarpunk tarot cards, your character's birth date and name numerology, and your numerology's relation to the lunar cycle, dictating 'magic' potency and opportunities for strategy.

    Number of Players:  3 to 11 synchronous, unlimited asynchronous in the Fastfrwrd Stellar Group (The Stellar is being made in order to provide a spectator 'sport' of sort and LARPable game world for entertaining both players and non players, and making climate action LARPable.)

     Approximate Session Length: 1 to 2 hours, maybe longer, ongoing asynchronous play for in between sessions on Fastfrwrd

     Testing Period: 2 months

    Other Details: The game world touches on alternate history, body horror, and delicate mechanics that require careful handling. The game can be translated automatically on our site so if we play asynchronously and workshop that, any language can be incorporated. For synchronous play, we will host games on the Carbon Neutral Crewdle Connect video communication tool.

    How To Contact: hi (at) fastfrwrd.info or @Wheelsgr on Fastfrwrd.info or @fastfrwrd-info on Blusky: https://bsky.app/profile/fastfrwrd-info.bsky.social

    ]]>
    /t/6582274/fairy-tales-from-1634-turned-into-a-terraria-like-exploration-game-itchios-betaFairy tales from 1634 turned into a Terraria-like exploration game (itch+iOS beta)/t/6582274/fairy-tales-from-1634-turned-into-a-terraria-like-exploration-game-itchios-betaMon, 06 Jul 2026 05:15:12 GMTMon, 06 Jul 2026 05:15:12 GMTMon, 06 Jul 2026 05:15:12 GMTA 17th-century fairy tale collection that inspired the Brothers Grimm—now playable with Terraria-like exploration gameplay (free TestFlight)

    I built a small narrative adventure game based on Giambattista Basile’s Lo cunto de li cunti (1634), one of the earliest European fairy tale collections and a major source for stories later popularized by the Brothers Grimm and Perrault.

    The game turns these stories into an interactive experience with Terraria-like exploration gameplay, light puzzles, and modern English text, while trying to preserve the strange, dark, and playful tone of the original tales.

    I’m now looking for 20–50 iPhone beta testers before release.

    🎮 Web version: https://locunto.itch.io/lo-cunto-de-li-cunto
    📱 iOS TestFlight: https://testflight.apple.com/join/TsfspwAr

    What I need feedback on:

    • Does the Terraria-like exploration feel intuitive on mobile?
    • Is the story understandable without context?
    • Do the puzzles feel balanced or frustrating?
    • Bugs / performance on your device

    Completely free, no signup beyond TestFlight.
    Would especially love feedback from people interested in indie games, folklore, or narrative adventures.

    ]]>
    /t/6538000/looking-for-playtesters-whosa-arcade-simulator-prototype-buildLooking for Playtesters – Whosa Arcade Simulator (Prototype Build)/t/6538000/looking-for-playtesters-whosa-arcade-simulator-prototype-buildSat, 27 Jun 2026 00:27:06 GMTSat, 27 Jun 2026 00:27:06 GMTSat, 27 Jun 2026 00:27:06 GMTHi everyone!

    I'm a solo indie developer currently working on Whosa Arcade Simulator, a first-person arcade management game where you build, expand, and manage your own arcade.

    I'm looking for playtesters who would like to try my latest prototype build and share honest feedback.

    What I'm looking for:

    • Play the prototype for a while.
    • Test the gameplay and core mechanics.
    • Report bugs, issues, or anything that feels confusing.
    • Share your honest opinions and suggestions.

    The game is still in early development, so expect placeholder assets, unfinished features, and the occasional bug. Your feedback will directly influence the future development of the game.

    About the game

    🎮 Build and expand your arcade 🕹️ Buy and manage arcade machines 💰 Earn money and grow your business 👥 Keep customers happy 🔧 Repair machines and manage your arcade

    If you're interested in helping shape the game, I'd really appreciate your support!

    Leave a reply below or send me a message, and I'll send you the prototype build.

    Thank you for helping an indie developer! ❤️


    https://whosagames.itch.io/whosa-arcade-simulator

    ]]>
    /t/6475635/need-play-testers-for-my-ue5-zombie-survival-prototype-college-project-feedback-neededNeed play testers for my UE5 Zombie Survival Prototype (College Project) Feedback Needed/t/6475635/need-play-testers-for-my-ue5-zombie-survival-prototype-college-project-feedback-neededSat, 13 Jun 2026 00:53:44 GMTSat, 13 Jun 2026 00:53:44 GMTSat, 13 Jun 2026 00:53:44 GMT

    Hi everyone! 

    I'm a student developer, and I just uploaded an early prototype of my zombie survival game set in a multi-story apartment complex. 

    It was built using **Unreal Engine 5** for a college class assignment 

    I am currently in desperate need of **academic playtest feedback** to pass my class. If you have 2–3 minutes to test out the combat and movement mechanics, it would literally save my grade!

    ---

    ### 🎮 Game Link:

    👉 https://productvip.itch.io/0block

    ### ⚠️ Feedback Survey:

    👉 [https://docs.google.com/forms/d/e/1FAIpQLSe609ghjAczzwG8rrY236txwV0Hp-gEFcKTSvEX...]


    - Players: 1 Player (Single-player) 


    -Playtime: Less than 10 minutes (Short build)

    ---

    ### 🤝 Feedback Exchange!

    Since I know how hard it is to get eyes on indie projects, **I will absolutely play and leave detailed feedback on YOUR game in return!** If you test my game and leave your survey response/comment, please drop a link to your own itch.io project in the replies below. I'll make sure to grind through them this weekend.

    Thank you so much for helping a stressed-out student! Let me know what you think about the atmosphere and layout!

    ]]>
    /t/6429710/looking-for-playtesters-rock-concert-surreal-exploration-manifestationsLooking for playtesters – Rock Concert (surreal exploration & manifestations)/t/6429710/looking-for-playtesters-rock-concert-surreal-exploration-manifestationsMon, 01 Jun 2026 20:42:57 GMTMon, 01 Jun 2026 20:42:57 GMTMon, 01 Jun 2026 20:42:57 GMT

    Rock Concert is a surreal third-person adventure game currently in development.

    You play as Mei, a young musician trying to reach a concert in a world where people are slowly being forgotten.

    One of the game's core ideas are Manifestations – physical forms created from human emotions and memories.

    Current demo includes:

    - exploration

    - environmental puzzles

    - melee combat

    - NPC interactions

    - manifestations

    - multiple interconnected locations

    I'm mainly looking for feedback about:

    - navigation

    - puzzle readability

    - atmosphere

    - pacing

    - bugs and technical issues

    Approximate playtime:

    30–60 minutes

    Demo:

    https://sokuns.itch.io/rockconcert

    Feedback can be left in:

    - itch comments

    - this thread

    - Discord  https://discord.gg/m4TDZjR8Z

    Thanks!

    ]]>
    /t/6307733/im-ready-to-do-game-testingI'm ready to do game testing./t/6307733/im-ready-to-do-game-testingMon, 04 May 2026 04:22:51 GMTMon, 04 May 2026 04:22:51 GMTMon, 04 May 2026 04:22:51 GMT

    I can accept between $1 or $10 for the test.
    At least $1

    ]]>
    /t/6185734/test-run-my-borgTest Run My Borg/t/6185734/test-run-my-borgSat, 04 Apr 2026 16:15:44 GMTSat, 04 Apr 2026 16:15:44 GMTSat, 04 Apr 2026 16:15:44 GMThttps://trollandkobold.itch.io/dvarg-borg-bare-bones-test

    I need outside sources to read and/or run my game. This is a bare bones version of a dwarf focused Borg homage to Moria. Keep in mind that his is pre-edit, layout, and art. I have ran it for a few groups, and all have enjoyed it. 

    There are a lot of random roll tables for each group to generate their own map of what "under the mountain" looks like.

    Grab it, play it, break it, burn it in the forge.

    ]]>
    /t/6109073/im-looking-for-playtesters-for-thrillride-my-print-and-play-card-gameI'm looking for playtesters for Thrillride, my Print and Play card game/t/6109073/im-looking-for-playtesters-for-thrillride-my-print-and-play-card-gameMon, 16 Mar 2026 16:19:17 GMTMon, 16 Mar 2026 16:19:17 GMTMon, 16 Mar 2026 16:19:17 GMT

    Name of System: THRILLRIDE
    Number of Players: 2-4
    Approximate Session Length: 20-35 minutes
    Testing Period: Just beginning testing of core systems. If all goes well, maybe another 6 weeks? Otherwise, could be longer.
    Other Details: This is a Print and Play card game intended for general audiences. Links to rules and letter-sized sheets of cards below. Cards can be printed one sided, though a page with card backs is also provided if you feel the need. You will also need to provide 1 six-sided die and about 40 markers/tokens to keep track of negative effects during the game. (the tokens do not need to be identical as each individual token means exactly the same thing).
    How To Contact: The files and additional information can be found on the work in progress page for the game on Board Game Geek, here: Link to Thrillride WIP page on Board Game Geek You can leave feedback for me here or there. 
    Thanks!
    Link to rules:
    Link to cards:
    ]]>
    /t/5968224/introductory-pack-sargass-ouro-the-silver-scourge-archive-23Introductory Pack: Sargass-Ouro, the Silver Scourge (Archive 23)/t/5968224/introductory-pack-sargass-ouro-the-silver-scourge-archive-23Thu, 19 Feb 2026 17:38:09 GMTThu, 19 Feb 2026 17:38:09 GMTThu, 19 Feb 2026 17:38:09 GMTYou can download the complete Introduction File from the archive page here:

    https://anicolarys.itch.io/physical-game-tool-book

    Greetings. I submit for your critical review a fragment of our Bestiary of Echoes: the Initiation File on Sargass-Ouro.

    This document is not just a simple encounter; it is a test for our approach to “Dark Fantasy Conservation.” It contains:

    * The Tale of a Mutation: How the instinct of a migratory eel transforms into a lightning barrier in the face of an ocean polluted by noise and metals.

    * A Sensory Device: Instructions for an auditory, visual, and olfactory staging (electrical crackling, bursts of deep cyan, the smell of metallic ozone).

    Your Playtest Mission: I would like to know if these atmospheric elements, such as the heavy silence of the abyss or the magnetism distorting the players' shadows, are enough to create tension without resorting to statistics from the very first contact.

    May you not get lost in the currents.

    ]]>
    /t/5694886/testers-for-suppression-order-turf-warTesters for Suppression Order: Turf War/t/5694886/testers-for-suppression-order-turf-warWed, 24 Dec 2025 22:23:48 GMTWed, 24 Dec 2025 22:23:48 GMTWed, 24 Dec 2025 22:23:48 GMT

    Name of System: Suppression Order: Turf War Quickplay 
    https://signalninestudios.itch.io/suppression-order-turf-war
    Number of Players:  2
    Approximate Session Length: Under 1 hour
    Testing Period: Several months
    Other Details: Quickplay is a intro to the game, games may run very fast with small gangs, but its designed to 
    teach the mechanics more than be a full game.
    How To Contact: Discord: https://discord.gg/82PkwWDv  Email: signalninestudios@gmail.com
    ]]>
    /t/5319319/new-ttrpg-looking-for-playtestersNew TTRPG looking for playtesters/t/5319319/new-ttrpg-looking-for-playtestersMon, 15 Sep 2025 16:17:59 GMTMon, 15 Sep 2025 16:17:59 GMTMon, 15 Sep 2025 16:17:59 GMTName of the system: Entropy/Black Knight, this being both original setting and reluset

    Number of players: 1 - 5(ish. Can be solo-played)

    Testing period: minimum of one playing session - ideally three hours or so - to however long the testers feel comfortable doing. I cannot presently offer any monetary compensation, so it's either for very passionate folks or just people looking for something completely new to try.

    Other details: While any feedback would be appriciated and even collaborations are welcome since I am currently working on this project's development alone (just in case someone really grows enamoured with the game), I'm particularly unsure about the ruleset specifically, so ideally if someone is willing to try and put the system through its pace, that'd be the main focus. All inputs would be welcome, though.

    How to contact: Either here, or on the following email: leandro.alteri@gmail.com

    Thank you everyone, hope to hear from you all!

    ]]>
    /t/5073441/looking-for-players-to-test-my-multiplayer-mafia-style-game-needs-6-playersLooking for players to test my multiplayer mafia-style game (needs 6+ players)/t/5073441/looking-for-players-to-test-my-multiplayer-mafia-style-game-needs-6-playersFri, 11 Jul 2025 15:37:45 GMTFri, 11 Jul 2025 15:37:45 GMTFri, 11 Jul 2025 15:37:45 GMTHey! I'm working on a multiplayer mafia-style game made in Unreal Engine, and I need some players to help test it. The game needs at least 6 players to start a round, so I’m looking for people who can join and play a few matches.

    It's got roles, voting, and a dark, intense theme (inspired by games like Town of Salem & Squid Game, but original). If you're down to help test and give feedback, comment here or DM me and I’ll send the key. Platform: Windows Thanks in advance!

    ]]>
    /t/5031612/looking-for-testers-physics-based-1st-person-puzzle-platformer-tartarosLooking for testers! Physics based 1st person puzzle platformer Tartaros./t/5031612/looking-for-testers-physics-based-1st-person-puzzle-platformer-tartarosSat, 28 Jun 2025 18:02:26 GMTSat, 28 Jun 2025 18:02:26 GMTSat, 28 Jun 2025 18:02:26 GMT

    Hi, fellow developers and players my name is Marko. Our team needs testers for our  indie game Tartaros that we are developing for Steam. So far we were able to release small demo with 2 stages and we would like to continue and release more of them. For that we need more testers. We will welcome anyone who is willing to provide regular feedback and suggestions to  improve game. The game features many mechanics and different kinds of puzzles.


    Testing sessions information

    Number of players: 2+

    Approximate Session Length: 20-30 minutes

    Testing Period: Ongoing (every Sunday 6 PM CET at discord: https://discord.gg/Fm9d3RkPne)

    Other Details

    Game is in the moment in Alpha phase. We are working on improving quality and comprehension of puzzles as well as onboarding for players in tutorial section. The game should feature around 10 stages with its own mechanics and puzzles. 

    How To Contact us: info@tedigames.sk (mail) , SixxAM#1060 (Discord)

    For participating please fill this form: https://forms.gle/h3UWQicwURspnres9

    You can apply for newest playtest build version here:

    https://store.steampowered.com/app/3124820/Tartaros/



    Game footage & pictures from game


    Inventory

    Map

    Tartaros-Puzzle
    ]]>
    /t/5336252/play-testers-needed-to-release-pelle-bouncePlay testers needed to release: Pelle Bounce/t/5336252/play-testers-needed-to-release-pelle-bounceSun, 21 Sep 2025 04:33:00 GMTSun, 21 Sep 2025 04:33:00 GMTSun, 21 Sep 2025 04:33:00 GMTHi everyone. I am so close to releasing my first fully complete video game! However, before I can get my game release onto the google play store I need at least 12 testers for a span of 14 days. As a tester you do not have to do much, just download the game, play it once, and then don't press the opt out button for the next 14 days. I would also like feedback on the game if possible. In order to become a tester all you have to do is enter your email in this quick google form: https://docs.google.com/forms/d/e/1FAIpQLSe54mI9uAeEcJM9r1erJ9dmtHkwaRe6IwW5w7m_...

    Thank you, and I hope you guys enjoy my game!

    ]]>
    /t/5328193/playtesting-friendly-budget-playtester-for-indie-devs-studios-septoct[Playtesting] 🎮 Friendly Budget Playtester for Indie Devs & Studios 👾 (Sept–Oct)/t/5328193/playtesting-friendly-budget-playtester-for-indie-devs-studios-septoctThu, 18 Sep 2025 19:20:40 GMTThu, 18 Sep 2025 19:20:40 GMTThu, 18 Sep 2025 19:20:40 GMTHello everyone! 👋

    I’m currently offering budget-friendly playtesting services tailored for indie devs and small studios. I have availability for September & October, and I’d be glad to help polish your game with reliable feedback.

    🕹️ What I Offer

    • 🎮 Customized playtest sessions
    • 🎥 Gameplay recording (HD video)
    • 📝 Written feedback (concise one-pager or detailed report)

    🎯 About Me

    • Game Designer / Audio Designer 🎧
    • Currently studying Game Development at the Technological University of Buenos Aires 📚
    • 10+ years of experience as a video editor 🎬

    💸 Payment

    • Friendly rates, flexible packs available for indie budgets

    👉 If you’re looking for detailed and reliable feedback to improve your game, feel free to reach out! 🚀

    📩 Discord: lrosatto1 👤 itch.io profile: lrosatto11

    ]]>
    /t/5294879/looking-for-players-to-test-paper-strike-5-players-or-mobile-battle-royale-with-real-prize-contestsLooking for players to test Paper Strike (5 players or +) – Mobile Battle Royale with real prize contests/t/5294879/looking-for-players-to-test-paper-strike-5-players-or-mobile-battle-royale-with-real-prize-contestsSun, 07 Sep 2025 14:51:30 GMTSun, 07 Sep 2025 14:51:30 GMTSun, 07 Sep 2025 14:51:30 GMTHi! I’m developing Paper Strike, a multiplayer battle royale game for mobile, and I need players to help me test it.

    The game features fast-paced matches in a unique paper-themed world with destructible environments and strategic gameplay.

    We’re also running regular contests with real prizes (funded through an ad-based prize pool). The only catch is that we need enough players to get the matches going—so every participant counts.

    📱 Platform: Mobile (Android/iOS)
    🎮 Mode: Multiplayer Battle Royale
    🏆 Regular contests with real rewards

    Join the Discord to take part in testing and contests: https://discord.gg/uKnBgRqNty

    Google Play : https://play.google.com/store/apps/details?id=com.PaperStrike

    Apple Store : (soon)

    Thanks in advance to everyone who helps test, play, and shape the game!

    ]]>
    /t/5142376/looking-for-playtesters-climbing-sandbox-pixel-art-game-in-godot-demo-outLooking for playtesters – Climbing sandbox pixel-art game in Godot (demo out)/t/5142376/looking-for-playtesters-climbing-sandbox-pixel-art-game-in-godot-demo-outWed, 30 Jul 2025 13:21:12 GMTWed, 30 Jul 2025 13:21:12 GMTWed, 30 Jul 2025 13:21:12 GMTProject Title: ToWhere?

    Engine: Godot

    Project Status: Demo just released – early phase, non-commercial

    Team Size: 2

    Genre: Climbing sandbox, pixel-art adventure

    Platform: PC 

    About the project:

    We're building ToWhere? – a narrative climbing sandbox game where you build a vertical tower, automate resource flow, and try to uncover the mysteries floating above the clouds.

    No combat or timers — focus is on traversal, building, and atmosphere

    Roughly 2–3 hours of content in the current demo (but you can play as much as you want obviously)

    Entirely handcrafted pixel art

    Made in Godot

    Looking for:

    Playtesters willing to give short feedback (vibe, clarity of mechanics, pacing, bugs). Brutal honesty welcome.

    Try the demo:

    👉 https://lynnboass.itch.io/towhere

    If you're down to playtest, feel free to reply or join our Discord (linked on the page)

    Thanks a lot 🙏

    ]]>
    /t/5121790/playtest-matchmaking-sitePlaytest matchmaking site/t/5121790/playtest-matchmaking-siteThu, 24 Jul 2025 17:10:50 GMTThu, 24 Jul 2025 17:10:50 GMTThu, 24 Jul 2025 17:10:50 GMT(Mods: If this should be moved to Tools let me know. I'm posting here because ... playtesting.)

    Hi, I've had trouble finding play testers in the past, so I'm building a free resource: https://feedbackwarrior.com/

    Interested in your feedback on the usefulness of another matchmaking tool, outside of itch.io and reddit.

    ]]>
    /t/5118334/playtesters-for-physics-based-factory-automation-gamePlaytesters for physics-based factory automation game/t/5118334/playtesters-for-physics-based-factory-automation-gameWed, 23 Jul 2025 16:45:28 GMTWed, 23 Jul 2025 16:45:28 GMTWed, 23 Jul 2025 16:45:28 GMTHi, I am a solo game dev and currently looking for playtesters for my passion project Flow Factory.

    It's an automation game where physics and gravity play a key role – think Factorio meets Crazy Machines.

    It would mean the world to me if you spared a few minutes to try it. Start playing instantly in browser: https://smuie.itch.io/flow-factory-alpha

    Afterwards, you are invited to fill this survey or join my Discord to share your thoughts and shape the future of the game. Thanks so much :)


    ]]>
    /t/4885234/searching-for-testers-for-our-roguelike-gameSearching for testers for our roguelike game!/t/4885234/searching-for-testers-for-our-roguelike-gameSat, 17 May 2025 21:44:52 GMTSat, 17 May 2025 21:44:52 GMTSat, 17 May 2025 21:44:52 GMT

    We’re developing an indie game — a mix of simulation and roguelike, where you run a chaotic café in a post-apocalyptic world.

     We’ve just finished our first playable version and are looking for people who’d love to help us test it and share their thoughts. 

    Why join the playtest? 

    – Your feedback truly matters

     — we personally read every response.

     – If your feedback helps us improve the game, we’ll gladly include your name in the credits.

     – And if you'd like to keep testing future versions, we’ll be doing a Steam key giveaway for our regular testers at launch!

     If you’re interested, hit me up on discord: wokanoka / or write an email: egorhoziaev@gmail.com

    ]]>
    /t/4872117/alpha-caveneer-procedural-roguelite-survival-seeking-playtesters-feedback[ALPHA] Caveneer – Procedural Roguelite Survival | Seeking Playtesters + Feedback!/t/4872117/alpha-caveneer-procedural-roguelite-survival-seeking-playtesters-feedbackTue, 13 May 2025 21:42:30 GMTTue, 13 May 2025 21:42:30 GMTTue, 13 May 2025 21:42:30 GMT

    Caveneer is a retro-styled roguelite survival game where you explore procedurally generated biomes, gather rare resources, fight dangerous enemies, and uncover ancient mysteries buried deep underground.

    This is our first public alpha, and we’re looking for feedback to help shape the future of the game!

    🛠️ Features:

    • Procedurally generated world with handcrafted elements

    • Combat, crafting, and exploration

    • Retro pixel visuals with a modern edge

    • Inspired by The Binding of Isaac, Minecraft, and Minicraft

    🎮 Play Now:

    📢 We’re looking for feedback on:

    • Core gameplay loop

    • Balance and difficulty

    • Performance/stability

    • General impressions

    💬 Drop feedback via our Google Form or join our Discord to chat with the devs directly!

    Thank you for helping us make Caveneer even better!

    ]]>
    /t/4852871/playtester-needed-for-2d-action-game-with-bloodpowersPlaytester needed for 2D Action game with bloodpowers/t/4852871/playtester-needed-for-2d-action-game-with-bloodpowersThu, 08 May 2025 15:00:05 GMTThu, 08 May 2025 15:00:05 GMTThu, 08 May 2025 15:00:05 GMTGenre: Action-Adventure, 2D top-down
    Length: 10-20~ min
    Game: https://moidi-interactive.itch.io/castle-in-crimsonlake 
    Fill out form: Google form

    Play as a Hemomancer in a deserted winter landscape filled with homunculi monsters.
    We recently posted a major update for our blood abilities and we would love to receive some feedback <3 

    Once you have played, just fill out the google form linked here or on our itch page 

    ]]>
    /t/4766824/playtesters-wanted-public-eye-playable-true-crime-in-an-uncanny-futurePlaytesters Wanted: _Public Eye_: Playable True Crime in an Uncanny Future/t/4766824/playtesters-wanted-public-eye-playable-true-crime-in-an-uncanny-futureMon, 14 Apr 2025 15:48:35 GMTMon, 14 Apr 2025 15:48:35 GMTMon, 14 Apr 2025 15:48:35 GMTPlaytesters wanted for June 2025 closed beta

    In a near-future San Francisco run by surveillance contracts and community justice, the Public Eye program lets ordinary citizens become daily investigators. Each case drops with little context—just evidence, documents, video fragments, and the voice of ADA, your AI partner. You’ll examine crime scene media, decode witness testimony, and decide who’s guilty.

    There’s only one rule: Make your accusation count.

    What to expect: Gritty narratives based on real-world cases, puzzle minigames (deduction, decryption, forensic analysis, and more), and an ongoing ARG storyline told in the shadows of San Francisco.

    What you'll get: First-of-their-kind storylines and gameplay, access to game writers and developers, and the deep appreciation of an "all-in" team.



    ]]>
    /t/4743223/playtester-looking-for-workPlaytester looking for work/t/4743223/playtester-looking-for-workMon, 07 Apr 2025 12:29:15 GMTMon, 07 Apr 2025 12:29:15 GMTMon, 07 Apr 2025 12:29:15 GMTHello everyone! I've been trying to get my name out there more as a playtester. Unfortunately I don't have a PC but any opportunities available for PS5 and Xbox I am ready for! Let me know if I can help out in any way, thank you.

    -DemoDreww 

    ]]>
    /t/4687253/twisted-play-testers-requiredTwisted - play testers required!/t/4687253/twisted-play-testers-requiredFri, 21 Mar 2025 08:54:55 GMTFri, 21 Mar 2025 08:54:55 GMTFri, 21 Mar 2025 08:54:55 GMTWe're developing a fast-paced 2D platformer and need play-testers! You play as Tristan, a medieval jester who’s lost his joy. Using his magical hoop, he swings, launches, and grapples through a world of emotions, mastering speed and fluid movement.

    We're in early development, so expect rough edges. Join our Discord, play the game and share your feedback to help us shape the game: [https://discord.gg/EYhHV6Hm]


    ]]>
    /t/4355970/itchio-game-the-counterfeit-bank-fake-money-tycoon-simulator[Itch.io game] The Counterfeit Bank - Fake Money Tycoon Simulator/t/4355970/itchio-game-the-counterfeit-bank-fake-money-tycoon-simulatorThu, 05 Dec 2024 14:32:06 GMTThu, 05 Dec 2024 14:32:06 GMTThu, 05 Dec 2024 14:32:06 GMT

    Step into The Counterfeit Bank: Print counterfeit cash, evade the enforcers, expand nationwide, and takeover the economy—in a race against time.

    Think of the game as Plague Inc for counterfeit money. 

    I'm looking for playtester to try my itch.io game and give feedback.

    Game link :https://jaykastudios.itch.io/the-counterfeit-bank


    ]]>
    /t/4572051/ttrpg-iron-eagle-looking-for-feedbackTTRPG Iron Eagle looking for feedback/t/4572051/ttrpg-iron-eagle-looking-for-feedbackFri, 14 Feb 2025 00:40:41 GMTFri, 14 Feb 2025 00:40:41 GMTFri, 14 Feb 2025 00:40:41 GMTName of System: Iron Eagle Strikeforce

    Number of Players: 1 DM, up to 4 players

    Session Length: Assuming like 2 hours for each mission. 

    Other Details: Game is a World War 2-era RPG that aims to play like Final Fantasy Tactics, combat is intended to be quick and deadly with a bolt action rifle able to drop people in 1-2 hits. I am aiming for feedback on how it feels, and ideas you may have for how to improve its mechanics.

    How to contact: There is a link to my Discord community on the PDF, and on the page for my game.

    ]]>
    /t/4492084/level-design-testLevel Design Test/t/4492084/level-design-testThu, 23 Jan 2025 04:17:46 GMTThu, 23 Jan 2025 04:17:46 GMTThu, 23 Jan 2025 04:17:46 GMTHello.

    I'm currently working on an Unreal Engine - Level Design course. I created a quick prototype to test out design concept. Since, this is just a an intro to level design, I'm focusing on the functionality of the layout. So no pretty visual I'm afraid. If anyone have any spare time on their hand have nothing better to do, I'd like to invite you to try out this quick demo. And if you still have more free time I would be really grateful if you could fill in the feedback/survey form.

    Link to the Game

    Google Forms - Survey Link

    Thank you in advance.

    ]]>
    /t/4489843/looking-for-some-people-to-test-my-game-voxel-2dlooking for some people to test my game [Voxel-2d]/t/4489843/looking-for-some-people-to-test-my-game-voxel-2dWed, 22 Jan 2025 08:38:08 GMTWed, 22 Jan 2025 08:38:08 GMTWed, 22 Jan 2025 08:38:08 GMTSo as you may have read the title i need some people to playtest my game and give me some feedback about it you can post the feedback in the game's comments

    link to game - Voxel2d by Tadeler

    thanks

    ]]>
    /t/4478685/looking-for-testersLooking for Testers/t/4478685/looking-for-testersSat, 18 Jan 2025 19:15:38 GMTSat, 18 Jan 2025 19:15:38 GMTSat, 18 Jan 2025 19:15:38 GMTHi there, we are looking for alpha play testers for our new upcoming game.
    Please join to our discord server if you are interested about it. 

    https://discord.gg/sSjuspPe

    Thank you

    ]]>
    /t/4477680/dungeon-3d-game-needs-testersDungeon 3D game needs testers/t/4477680/dungeon-3d-game-needs-testersSat, 18 Jan 2025 12:04:05 GMTSat, 18 Jan 2025 12:04:05 GMTSat, 18 Jan 2025 12:04:05 GMTYes, I need a testers for this game, it is a doom style game, please take a look.


    https://kayra-games.itch.io/dungeon-3d-fps-game

    ]]>
    /t/4069869/testers-needed-for-a-specific-puzzleTesters needed for a specific puzzle/t/4069869/testers-needed-for-a-specific-puzzleSat, 31 Aug 2024 19:37:56 GMTSat, 31 Aug 2024 19:37:56 GMTSat, 31 Aug 2024 19:37:56 GMT

    So I've been getting players for the recent update of my RPG game, and it's been going well! Every other aspect of the game is fantastic as I hear :D The only problem I've seen consistently is with the Memory puzzle mini-game. It's been a bit of a pain to be honest... As you can see from the recent comments, some say it's too hard, and most just straight up aren't sure what to do. 

    And I'm not sure what to do either!

    So far I've tried my best to make the instructions clear, made a walkthrough on it, and even put in a hint option that literally gives you the answer. But it seems to still not be clicking with players... Maybe you can try it?

    You will have to play through the first part of the game to reach the puzzle, but it's only about 10 to 15 minutes. It's an easy and fun experience, so you can just breeze by it if you want. I would like you to play through the whole game (about 20 to 30 min) and let me know how the experience went, but for the sake of this post you totally don't have to! 

    Grass Elemental is right over here: https://wasabiiii.itch.io/grass-elemental-demo-demo

    By the way, if you find that you can't complete it, please tell me what I can do to make things clearer or easier. I'm at a loss for ideas on how to improve it without having to tear the coding apart lol.

    Honestly I would be SO happy if anyone successfully completed the puzzle at this point T-T 

     

    ]]>
    /t/4394047/horror-game-in-3d-looking-for-playtestingHorror Game in 3D Looking for Playtesting/t/4394047/horror-game-in-3d-looking-for-playtestingWed, 18 Dec 2024 01:31:19 GMTWed, 18 Dec 2024 01:31:19 GMTWed, 18 Dec 2024 01:31:19 GMT🚨 Playtesters Wanted for Flashes of Madness - Beta 2.0 🚨 ----> 🔗 Play Flashes of Madness

    Hello everyone! We are thrilled to announce that Flashes of Madness has just reached Beta 2.0, and we need your help to make it even better!


    After a major visual overhaul, improved gameplay, and new sound assets, we believe this version is a big step forward. But we can’t do it alone – we need feedback from you!

    What’s new in Beta 2.0?

    • Visual upgrades to make the game more immersive and terrifying!
    • 🎮 Smoother gameplay & UI for a more intuitive experience.
    • 🎧 New sound assets to build a more intense atmosphere.

    Why we need you: We’re now in the final weeks of free playtesting before the game is priced. Your input is invaluable in helping us fine-tune the gameplay, fix any bugs, and refine the experience.

    🔴 Play now, share your thoughts, and be part of the journey! We’re listening closely to all feedback, and your voice will directly influence the development of the game.

    Play the game here: 🔗 Play Flashes of Madness

    Thank you for your support, and we look forward to hearing from you! 🙌

    ]]>
    /t/4366802/simple-arena-robots-playtestSimple Arena Robots Playtest/t/4366802/simple-arena-robots-playtestMon, 09 Dec 2024 00:46:38 GMTMon, 09 Dec 2024 00:46:38 GMTMon, 09 Dec 2024 00:46:38 GMTSimple Arena Robots Playtest

    This is a fully multiplayer combat game, we need a lot of testers for stress test and new game modes which require

    more than two players.

    Dec 13th / Saturday / 1PM Eastern 

    Name of System: PC game
    Number of Players: Need more than 4 players 
    Approximate Session Length: An hour at most
    Testing Period: Weekly 
    Other Details: Multiplayer game, will need to download the client with an executable.
    How To Contact: PM me on here, I can also be contacted on discord; https://discord.gg/YzPQdvc9
    ]]>
    /t/4355653/beta-testers-need-for-new-adrift-if-gameBeta Testers Need For New ADRIFT IF Game/t/4355653/beta-testers-need-for-new-adrift-if-gameThu, 05 Dec 2024 12:04:07 GMTThu, 05 Dec 2024 12:04:07 GMTThu, 05 Dec 2024 12:04:07 GMTHi all,

    I am seeking playtesters for my latest game, Alyas of Starhollow.

    It is the first fantasy game I have written that is not in the world of Duke Alaric Blackmoon.

    If you would like to playtest this adventure games, please reply to lazzah2000@hotmail.co.uk

    Many thanks for reading this.

    ]]>
    /t/4349524/please-test-a-small-projectPlease test a small project/t/4349524/please-test-a-small-projectTue, 03 Dec 2024 07:22:04 GMTTue, 03 Dec 2024 07:22:04 GMTTue, 03 Dec 2024 07:22:04 GMTThe project is created for Windows 10,11

    Sometimes (on 1 out of 50 computers) at startup an error appears (most likely it is an access error).

    I ask you to test who has the opportunity. 

    For the test you just need to download the project and run it. You don't need to do anything. 

    If there is an error, it will appear by itself.

    The error looks like on the screenshot.

    First, you need to find the computer on which this error exists.

    Then, we will contact you in Discord and try to understand what this error is related to.

    My thanks are enclosed! And, if you want you can become a tester for our development team.

    My Discord: hholgobl

    Thank you!

    The project is in the archive: 

    (I removed everything I could, left 90Mb)+(Checked by antivirus)

    https://ufile.io/6gc1xirv

    https://fastupload.io/b9b41511aab496db

    ]]>
    /t/4308459/looking-for-playtesters-for-a-tabletop-skirmish-gameLooking for Playtesters for a Tabletop Skirmish Game/t/4308459/looking-for-playtesters-for-a-tabletop-skirmish-gameTue, 19 Nov 2024 17:07:37 GMTTue, 19 Nov 2024 17:07:37 GMTTue, 19 Nov 2024 17:07:37 GMTHi there! I am looking for playtesters of any kind for my unannounced, unreleased and more importantly, untested game, whose name is provisory too!

    It's a standalone Skirmish Tabletop game (like Killteam or Infinity) with heavy focus on progression and RPG-like mechanics.
    You don't need to know any other Skirmish team to partecipate, as a matter of fact, I'd love to have some unexperienced testers.

    Games will either be 1v1, 2vE (cooperative play with or without DM) or 1vE (Solo Play). The game will allow for more than two players, but at the moment I'm focusing on these three options.

    Games should last between 20-60 min, while campaign could last months.

    Testing period is currently unknown, but I assume it will go on for at least 6 months.

    Currently I'm in an Alpha state with a playable ruleset and a few mission to test out, everything might be subject to change.

    What needs to be tested is... well, everything to be fair, but for the moment I need to focus on:

    Rules readibility and clarity
    Playability

    Mind that this is a Skirmish game, a ruler or a measuring tape are required (Either in inches or meters, both are covered by the rules), and while there are rules in place to use bottlecaps as minis and random furniture items or a drawable map for the scenery, it is best played with actual miniatures and scenic elements.

    You also probably need a table. It is a Tabletop game after all...

    In order to join the Playtest, simply join this Discord Server

    https://discord.gg/xQAm49W3

    You can invite as many people as you like. With your help I'm sure we'll be able to make something beautiful

    ]]>