itch.io/t/6263235/more-informationMore information/t/6263235/more-informationFri, 24 Apr 2026 14:59:54 GMTFri, 24 Apr 2026 14:59:54 GMTFri, 24 Apr 2026 14:59:54 GMTHovering the mouse cursor over an item will display more detailed information. For example, tools will show their damage, speed, and range. Items that can be crafted will show what can be crafted with them.

]]>
/t/5321764/inventory-setupInventory setup/t/5321764/inventory-setupTue, 16 Sep 2025 14:04:07 GMTTue, 16 Sep 2025 14:04:07 GMTTue, 16 Sep 2025 14:04:07 GMTI love this game! So much so that I forgot it was still in development, and was very disappointed when it cut short. XD

However, there is one issue that bothered me, the inventory system. Overall, it's not bad, but might I suggest inventory areas or something that you could dedicate to a specific item? The 'in-hand' inventory kept changing a lot as I used it and when enemies or something else required attention quickly, it was a scramble to find an item  and equip it. I'm not sure how much of a pain it would be programming-wise, but I think being able to devote some slots to tools, some to food/restorative items, and then the rest for whatever would be very helpful. Or possibly by keys, since you already have a system in place for other actions. A quick-access pop-up for specific items would be fantastic.

]]>
/t/5194097/more-oresMore ores/t/5194097/more-oresFri, 08 Aug 2025 15:19:44 GMTFri, 08 Aug 2025 15:19:44 GMTFri, 08 Aug 2025 15:19:44 GMTIt's nice to have variety in the game, so add Tin ore, which is stronger than stone and weaker than copper.

]]>