itch.io/t/6807573/howHow?/t/6807573/howMon, 17 Aug 2026 20:42:26 GMTMon, 17 Aug 2026 20:42:26 GMTMon, 17 Aug 2026 20:42:26 GMTDoes anyone know the path to that chest? im trying now for 1 hour how?

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/t/6802994/androidAndroid/t/6802994/androidSun, 16 Aug 2026 21:39:07 GMTSun, 16 Aug 2026 21:39:07 GMTSun, 16 Aug 2026 21:39:07 GMTWill there be a android version I know that there is a version of the previous game that kinda works with touch screen

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/t/6803843/will-the-game-be-fully-freewill the game be fully free/t/6803843/will-the-game-be-fully-freeMon, 17 Aug 2026 01:25:57 GMTMon, 17 Aug 2026 01:25:57 GMTMon, 17 Aug 2026 01:25:57 GMTlike the game is a demo currently but will the full game be a paid game or not ?

(also i dunno why when i tried to download it warned me for some reason)

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/t/6799083/the-grind-balance-and-the-repeatability-of-the-scenes-and-some-other-small-issuesThe grind balance and the repeatability of the scenes (and some other small issues)/t/6799083/the-grind-balance-and-the-repeatability-of-the-scenes-and-some-other-small-issuesSun, 16 Aug 2026 08:12:41 GMTSun, 16 Aug 2026 08:12:41 GMTSun, 16 Aug 2026 08:12:41 GMTI loved all three Lacto's games and this one is the best one even as a demo. I wish you well in future and to get million sold copies on steam if it ever comes to it.

The grind TLDR: grind is possible and is easy, items like max potion and npc quests/trades to increase the max size are useful in early game but available in mid/late game (both unity demo and RPGM version of Lacto Escape: Expanded). I propose staging grind, making potions/trades temporary (up to next losing to overflow) and be able to go past current stage

The scenes TLDR: there are some one-time scenes. Making them resettable (i.e. by trading with secretary on floor 1 to buy more cake/pills/coins) or creating gallery world that remembers all playthroughs would be nice.

Other small issues:

UI/UX: demo gameplay can be keyboard only but inventory is mouse only right now

Gameplay/UX: jumping north-south or south-north is hard to do accuratly. Tiny shadow allows to aim but I have trouble seeing it most of the time.

Graphics/UX: single-tile (and probably double-tile) west-east passages are covered by southern wall tile. I.e. secret passage on floor 2 (jumping floor)


The grind long read. Yes. This is a part were nerd comes to porn games forums and talks about balance.

The grind is possible in early game on floor 1 via interactables and mid/late game on floor 2 via traps. On floor 1 this is not a problem because interactables are limited in use (except the plant but it gives only a small bust boost). Floor 2 is unlimited grind. Unlimited grind isn't something bad, it allows to grow max size in 10-15 minutes without waiting for slow growth. However it makes items and trades/quests that increase max size not worth the time to get. (Also ?bug? when losing to overflow max size is rounded down to tens which makes using one min max potion weird)

I see these options to deal with it (and the game will be great even if nothing is changed, just food for thought):

A) Slowing the grind (boring option). Add trap regions and protection periods to slow down the grind and/or move grindable rooms farther from endless milking machines. Trap regions cause all traps in one line to do effect once per recharge (i.e. rays already apply effect only once per row, make that for all traps). Protection periods shield Lacto from any traps for short amount of time when trap is encountered thus making grind slower. Moving the rooms is the easiest option I think: move very fast grindable rooms (traproom floor 2, balls) closer to the center

B) Making potions/trades grind-aware. What if potions and trades were temporary? They are mid/late game when grind is not an issue. So let them complement grind instead of competing with it. Potions/trades would add good size bonus (20 for min max potion? 50 for that milk trade?) but only for some time (timer, losing to a overflow, milking (my preference is losing)). Combined with option C this can make sizes more hard (and rewarding) to get

C) Staging grind. Right now in any of three games player can grind max max size in first couple of rooms. What if grind was dependant on conditions: milking in more powerful machine, getting more fairy magic, completing levels, etc. Right now demo is completable with 300-350 max size. Stages will make players to go deeper in game to achieve larger sizes while grind is still an option but spaced out in gameplay.

B+C) Staging grind with temporary modifiers. Lets assume that grind is staged with 300, 600, 900 and so on. Potions/trades would complement it allowing to go past current stage until losing to overflow. This will encourage players to play safely to retain buffs or collect potions and items for trade to pass hard rooms with ease.

The scenes long (actually not that long) read. Nerd is out, gooner is in.

I love small gimmicks and interactables traps and it isnt a problem to reexpirience gimmicks in first few rooms as new game allows easy access to them. Mid/late game interactions have no such luxury. Allowing to buy reset for interaction or having a gallery would greatly reduce pains to review interactions again.

I.e. on floor 1 (a.k.a. tutorial with secretary) secretary could sell cake, pills and coins. (also it would be nice to be able to take pills with you)


P.S. would love to discuss this but idk how often I will check this thread 

P.P.S. Yay, my first post ever about BE games in ?7? years that I'm playing them (original Lacto Escape was my introduction to BE)

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/t/6798374/appeals-and-problems-with-original-demoAppeals and Problems with original Demo/t/6798374/appeals-and-problems-with-original-demoSun, 16 Aug 2026 02:53:37 GMTSun, 16 Aug 2026 02:53:37 GMTSun, 16 Aug 2026 02:53:37 GMTJust some stuff I thought I'd mention with my time tinkering with the game. Didn't get to the very end, I don't think. Got to the stage and chose to pause there.

Appeals: Art is great, though arm clips into chest at one point. Build is well-made for the most part, though not the biggest fan of milk momentum killing me when I entered the safe floor a couple times.

Problems: Save bug, every time I wanted to load a NEW save, I had to close and reopen the game. The fact that this and the clipping were the only main issues I found was pretty good. As I mentioned before, the model clips a bit and milk can get you even in an area it isn't supposed to rise. Last problem I have is something about her in-game sprite just doesn't feel right. I figure it is because this is based off Preggo's version, not the original, as Preggo had more than just boobs going around.

Personal Stuff That Can Be Ignored: Not the biggest fan of moving the "You must make this much milk" to be the first stage, but hey that isn't actually a problem that is in a way a new tutorial. I actually don't remember the first room in the original outside the piano and the statue so it isn't like anything is missing.  The most personal one, I don't know I never liked the fairy stuff that Preggo added. Not saying it is bad, just having played the original, the original plot of, if memory serves, the MAN Lacto tried stealing from the Minotaur, so the Minotaur turned him into a cowgirl and now Lacto has to escape. I could be completely wrong and just be mixing OG LE with Lacto's plot in general, and it doesn't truly matter as again this is based off Preggo's version. Just feels weird to me and probably me alone. And the last and truly most ignorable one. Why does this girl have pupils we all seen the art she has the blankest of eyes-

Jokes aside, the final consensus with what I got is, great first build. Any actual gameplay things that hold it down are part of Lacto Escape as a whole so are negligible, and any issues I have are from meshing more with the original over Preggo's. 

Main issues I found, for ease to find: Bug when loading saves, milk keeps going for a split second in the safe floor and can cap you, and model clipping.


We will be watching your career with great interest.

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/t/6797411/where-does-demo-endWhere does demo end?/t/6797411/where-does-demo-endSat, 15 Aug 2026 20:58:41 GMTSat, 15 Aug 2026 20:58:41 GMTSat, 15 Aug 2026 20:58:41 GMTIs the "nightclub" zone the last stage available in current demo? I don't know if i'm doing something wrong or if i've reached the end of currently available content

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/t/6797949/lacto-sprite-suggestionLacto sprite suggestion/t/6797949/lacto-sprite-suggestionSat, 15 Aug 2026 23:54:20 GMTSat, 15 Aug 2026 23:54:20 GMTSat, 15 Aug 2026 23:54:20 GMTAmazing game!
But I think Lacto's sprites feel a bit out of place, not matching the art style of the world or the animated art.
So I tried drawing a new version.

I'll try to release a mod if I ever finish this 
If you like it, maybe it could be added to the game?



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/t/6798698/request-cowbell-sound-effectRequest, cowbell sound effect/t/6798698/request-cowbell-sound-effectSun, 16 Aug 2026 05:31:11 GMTSun, 16 Aug 2026 05:31:11 GMTSun, 16 Aug 2026 05:31:11 GMTFantastic stuff so far. You are truly one of the best in this kind of genre. Any chance of adding an optional cow bell sound effect when walking? Just a suggestion that I'd love to see.

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/t/6793806/im-starving-nowim starving now/t/6793806/im-starving-nowSat, 15 Aug 2026 02:23:22 GMTSat, 15 Aug 2026 02:23:22 GMTSat, 15 Aug 2026 02:23:22 GMTNOA ive been wating for this game, but it does not have for mobile, im starving and desperate that i cannot play another masterpiece. Please noa im gonna to die if it does not have for mobile PLEASE AAAAAAAA 

(jokes aside ill wait for the game to release for mobile if it does not its fine! Just take your time :])

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/t/6795767/difficulty-modifiersDifficulty Modifiers?/t/6795767/difficulty-modifiersSat, 15 Aug 2026 13:40:16 GMTSat, 15 Aug 2026 13:40:16 GMTSat, 15 Aug 2026 13:40:16 GMTwill you be adding optional modifiers to make the game harder? 

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/t/6794099/the-remakes-remakeThe Remake's Remake/t/6794099/the-remakes-remakeSat, 15 Aug 2026 04:14:19 GMTSat, 15 Aug 2026 04:14:19 GMTSat, 15 Aug 2026 04:14:19 GMTIf preggopixels has dropped development of their remake, and now that remake is getting remade, we can only hope that the remake's remake won't get a remake. 

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/t/6794005/constant-milk-buildupConstant milk buildup/t/6794005/constant-milk-buildupSat, 15 Aug 2026 03:51:15 GMTSat, 15 Aug 2026 03:51:15 GMTSat, 15 Aug 2026 03:51:15 GMTI've played the original a few times and I never managed to get past the first few floors because I always ran out of time. It's also really punishing that you lose capacity with every reset; it feels like it should be the opposite. Basically, I really hope I'll be able to turn off constant milk buildup in the expanded version. Glad to see new life being breathed into this game, though!

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