itch.io/t/6013929/script-to-run-on-mac-osxScript to run on Mac OSX/t/6013929/script-to-run-on-mac-osxWed, 25 Feb 2026 23:15:04 GMTWed, 25 Feb 2026 23:15:04 GMTWed, 25 Feb 2026 23:15:04 GMTSomeone online was asking how to get this running on a Mac. Here is a simple script, save it as run_taxinaut.sh in your Taxinaut directory, then run "sh run_taxinaut.sh".


#!/bin/sh

# Taxinaut is a wonderful game, but it doesn't officially support mac.

# Run this script to launch Taxinaut properly on macOS.

# Always run from the directory where this script lives

cd "$(dirname "$0")"

TOKEN_FILE=".taxinaut_mac_approved"

# If token file does not exist, remove quarantine attributes

if [ ! -f "$TOKEN_FILE" ]; then

    echo "First-time setup: approving Taxinaut for macOS..."

    

    # Remove quarantine flag recursively from this directory

    xattr -dr com.apple.quarantine . 2>/dev/null

    

    # Create token file so we don't repeat this

    touch "$TOKEN_FILE"

    

    echo "Approval complete."

fi

# Launch Taxinaut

java -Xmx2000M -Xms2000M -XX:+UseParallelGC \

  -cp "taxinaut.jar:lib/*:mod/mod/*" \

  net.mosgrom.taxi.Taxi "$@"

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/t/1627714/anybody-homeAnybody home?/t/1627714/anybody-homeSat, 04 Sep 2021 02:47:22 GMTSat, 04 Sep 2021 02:47:22 GMTSat, 04 Sep 2021 02:47:22 GMTThere hasn't been any talk here for a while

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/t/709128/little-bit-of-feedback-so-farLittle bit of feedback so far../t/709128/little-bit-of-feedback-so-farSat, 14 Mar 2020 10:19:39 GMTSat, 14 Mar 2020 10:19:39 GMTSat, 14 Mar 2020 10:19:39 GMTCame across your game this evening, havent sunk a lot of time into it yet as its late. But i found the basic in-game tutorial good.  However i keep crashing into other ships especially the bird like ones that do not stop. This even happens if you stop and they fly into you.  I get there has to be some sense of traffic and sort of a mini-game of dodge but i feel there is too many of them, where i could see this getting tedious and stressful. Perhaps night-time there is less of them or some planets there are less traffic?  the other types of ships do stop to avoid collision which is good. I understand the bird like ones are suppose to be a hazard. Perhaps cut those ones down by 30% or at least have a game setting where we can using a slider adjust to what we prefer as a form of diffculty (some players like a casual chill style game and others might relish twitch reflexes every 20 seconds).  So my first two goes with the game i crashed to the point of wrecking my ship, first time it was game over and restarted with my ship needing repairs and I had 0 Vudu, im guessing i had to borrow money to fix it. I restarted the game.

Also on the main screen where there are icons for some buildings/landing zones some are self-explaintory and some are not- it would be nice to be able to pause and hover mouse over ones you dont know what they are to be told.  One was a motel that i accidently flew into and had to click through the explainatory bits before i could leave again- what about when flying over a landing zone the ship stops and we hit L to land or click on the land button rather than auto land (perhaps there is a setting for toggling auto-land ).

Anyway that is all the feedback i have for now. Will have another go tomorrow and dig deeper into the game. 

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/t/702609/rock-paper-shotgunRock Paper Shotgun/t/702609/rock-paper-shotgunSat, 07 Mar 2020 12:30:21 GMTSat, 07 Mar 2020 12:30:21 GMTSat, 07 Mar 2020 12:30:21 GMTIt was with utter delight that I saw a wonderfully written article about TAXINAUT by Sin Vega  on Rock Paper Shotgun. Check it out! They seem to be able to explain better what I want with the game than I'm able to do myself:

https://www.rockpapershotgun.com/2020/03/06/taxinaut-is-an-odd-delightful-space-taxi-sim/

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