Games where I contributed in UX QA, playtesting and bug reporting.
Taverns and Tombs is a procedural rogue-lite dungeon crawler where players gather resources inside dangerous dungeons to later manage and upgrade their tavern through cozy simulation mechanics. I participated in the game's itch.io testing phase, having been invited by the developer to test the Steam build, and documented gameplay friction points, usability concerns, and bug-related issues affecting progression clarity and player feedback.
Candy House in the Dark Forest is a dark fairytale mystery RPG. I participated in the game's closed beta testing phase, reporting UX/UI issues and providing feedback to the developer.
Harvest Island is a farm simulation cozy game with a narrative twist in the general atmosphere, with a dark story. I was invited by the developer to test the Steam private build, documenting mainly visual and interactive problems with the User’s Interface.