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Playtesting & QA

Games where I contributed in UX QA, playtesting and bug reporting.

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Taverns and Tombs is a procedural rogue-lite dungeon crawler where players gather resources inside dangerous dungeons to later manage and upgrade their tavern through cozy simulation mechanics. I participated in the game's itch.io testing phase, having been invited by the developer to test the Steam build, and documented gameplay friction points, usability concerns, and bug-related issues affecting progression clarity and player feedback.

Settle a world made of Conway's Life. Win by seeing what it becomes.
Strategy
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A dark fairy tale mystery RPG where players "make desserts" to "solve puzzles."
Puzzle

Candy House in the Dark Forest is a dark fairytale mystery RPG. I participated in the game's closed beta testing phase, reporting UX/UI issues and providing feedback to the developer.

Explore colors and animals of the globe
Educational
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A story-driven mystery adventure
Simulation

Harvest Island is a farm simulation cozy game with a narrative twist in the general atmosphere, with a dark story. I was invited by the developer to test the Steam private build, documenting mainly visual and interactive problems with the User’s Interface.

A mystery roguelike point-and-click about dark rituals
Strategy
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Raise fish, discover what they pass on
Simulation
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4,950 ways to see the world
Educational
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Learn analog clock through challenges
Educational
Play in browser