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AVOID (AI, CW, etc)

a collection by QuoteRadar · last updated 2026-10-16 22:23:00
"Catch Me If You Can" is a hidden objects game
Puzzle
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An abandoned ship is found adrift. Look for clues and uncover the secrets of The Kuolema...
Interactive Fiction
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A tarot solitaire that plays dub techno in the browser
Rhythm
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The workshop of calculating reason, from Hephaestus to the threshold of 1936.
Strategy
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Mahjong Solitaire, but about a detective. Also everything was made by AI.
Puzzle
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A cozy hidden object adventure inspired by classic railway journeys
Puzzle
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Every hiding place has a story… if you know where to look.
Adventure
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Find out more about the mysterious cardboard box!
Action
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The Ultimate Hidden Object Adventure
Puzzle
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Find Tiny across five handcrafted hidden-character puzzles in this standalone, bilingual browser collection.
Puzzle
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A relaxing hidden object adventure set in a beautiful modern zoo
Puzzle
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Find every difference and the scene blooms into its gorgeous version.
Puzzle
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A Daily Hidden Object Game
Puzzle
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Lost in the jungle. Find the items. Escape before it’s too late
Adventure
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Watch the crowd from a café table and spot the thief by how they behave. Don't stare too long.
Puzzle
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Sort some trash - save some robots in this sorting/hidden object game, featuring bots only their builder could love.
Puzzle
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A calm tidy-up game in a cold, quiet office. One sheet at a time.
Puzzle
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A deduction puzzle inspired by Obra Dinn. Five cases of old letters match what they wrote to expose the lies.
Puzzle
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Unmask a vanished 2008 college radio DJ through a message board, sealed conduct files, and a coded mixtape.
Puzzle
Play in browser

Mostly due to AI. The story could have been impactful, and some of the character writing along the way was good, but towards the end it started to feel like it was treating a SA/trafficking narrative like a throwaway true-crime story. It also kind of lacked cohesive connections to the deduction mechanics; there was too much evidence that was not necessarily specifically tied to identifying characters, and identifying characters didn't really seem impactful to the story/game (much of the evidence revealed the characters' involvement before they were identified). The developer mentions repeatedly in the comments that they're "not a writer" so I wonder if the clunky connections between the writing and mechanics was due to AI used in the writing (vs just the images)?

Inspect cursed objects. RETURN them or QUARANTINE them. Inspector Verlaine is watching.
Simulation
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A family tree puzzle inspired by games like Obra Dinn and Her Story.
Puzzle
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Manage the family tree of a Noble House!
Simulation
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