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Unity Editor Tools

Editor tools for Unity 6 with a demo scene and documentation. Each one changes the project rather than describing it.
Bake each room prefab once; every copy you spawn at runtime keeps its baked lighting. Unity 6 editor tool.
Generates NavMesh links where your agents can jump up, drop down or leap a gap. Unity 6 AI Navigation.
Turns a pixel font PNG sheet into a real TextMesh Pro font asset for Unity 6, with your colours kept.
Finds every Unity UI and TextMeshPro label under 9 px on a Steam Deck and raises it, with preview and Undo.
Automatic layout for Unity Animator state machines. See the crossings counted, then arrange in one Undo step.
Derives connection sockets from your modular kit's meshes. Drop a piece near another and it snaps into place.
Fixes Unity 6.5's CS0619 GetInstanceID errors: rewrites to EntityId through fields, parameters and dictionary keys.
An illustrated save-slot plate drawn from your own save data. 46 marks, 8 hours, no PNGs.
Every item in your game draws its own illuminated card, from its own data.
Draws the battle pass screen from your own reward table: 61 drawn emblems, 7 liveries, rarity rims. Claim, it redraws.
Draws your crafting screen from your own recipe data - every reagent and result mark generated, no PNGs
Cut your leaderboard into a carved stone monument. 48 hand-authored marks, 7 stocks, no image files.
Bulk-edit transitions, build states from a clip folder, copy a sub-state machine, rename parameters safely.
At the end of a run, Signet composes a struck metal result card from that run's own numbers, ready to post.
Prove a serialized-field rename actually migrated - before you delete [FormerlySerializedAs].
Every item draws its own plate from the ore it was made of. 40 hand-authored motifs, eight realms.
A printed how-to-play spread drawn from your own input bindings and tutorial steps. It redraws when a key is rebound.
Rewrites the Android .so files that will block your Play update on 1 Feb 2027 — real 16 KB ELF alignment.
Designed racing liveries for every car in your roster, painted onto your own meshes in Unity.
Generate closed-region coloring pages and colour-by-number sets in Unity, or convert your own line art to the same.
Turns your fast-travel graph into a drawn transit-style route diagram. Unity 2022.3+, no textures, no shaders.
Restores lost .meta files from git, resolves GUID collisions explicitly, and blocks the commits that cause them.
Your event log becomes a printed broadsheet. 74 drawn woodcuts, six presses, and not one stored image.
Illustrated character sheets, generated from the stat block you already have. 48 emblems, 24 charges, drawn in C#.
A different illuminated journal page for every quest, drawn from your own quest data. 80 forms, no bitmaps.
Generate letter tracing lessons from your own font, in Latin, Cyrillic and Greek.
Draws a technical schematic of the player's craft from your own parts list. 47 part marks, 8 stocks, zero images.
Your mystery game's suspects, clues and statements, typed up as a drawn case file spread. 52 motifs, drawn in code.
Illuminated dynasty charts drawn from your own family records. 62 hand-authored marks, no textures.
Rewrites the Mono-era C# that Unity 6.8 will break — preview every edit, then burn the list down in CI.
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