I meant to get to this much sooner…
Feedback:
-Graphics: Not bad. It kind of reminded me a bit of chip’s challenge (an old game, I might be dating myself with that comment…)
-Music/sound: There is none. :-(
-UI/UX: I think this is probably the weakest part of the game. I don’t understand what the bars on top are for (though I get one is probably health). There is no way to restart, no in game menu, no tutorial, so the player is left flapping in the wind a bit unless they read your game page. I don’t understand the damage system, which - if I kill no one, I get no damage in return, but the more I kill, the more damage I seem to receive.
Overall: The game isn’t really all that polished. It’s not terrible - I think it might be a good concept, but its definitely in rough prototype stage. I’d like to see it updated.
And when you get a chance, join the upcoming 1G1W jams and try again! We’d love to have you there!
Haha, thanks for the review. Anyway, this is my first prototype that's seen the light of day, and it's predictably terrible. I'll try to join the jams later when I have more time...
It’s honestly not bad for the first prototype, and that’s the whole point of this jam. I just had one of my Forgewalker Studio associates submit his first prototype, with predictably bad results, so you aren’t alone. It’s not easy turning things around in a week (and I include myself in this - I’ve failed many times to turn around things that I have started on). Good on you for at least getting it done and submitting for feedback. :-)
Comments
I meant to get to this much sooner… Feedback: -Graphics: Not bad. It kind of reminded me a bit of chip’s challenge (an old game, I might be dating myself with that comment…) -Music/sound: There is none. :-( -UI/UX: I think this is probably the weakest part of the game. I don’t understand what the bars on top are for (though I get one is probably health). There is no way to restart, no in game menu, no tutorial, so the player is left flapping in the wind a bit unless they read your game page. I don’t understand the damage system, which - if I kill no one, I get no damage in return, but the more I kill, the more damage I seem to receive. Overall: The game isn’t really all that polished. It’s not terrible - I think it might be a good concept, but its definitely in rough prototype stage. I’d like to see it updated.
And when you get a chance, join the upcoming 1G1W jams and try again! We’d love to have you there!
Haha, thanks for the review. Anyway, this is my first prototype that's seen the light of day, and it's predictably terrible. I'll try to join the jams later when I have more time...
It’s honestly not bad for the first prototype, and that’s the whole point of this jam. I just had one of my Forgewalker Studio associates submit his first prototype, with predictably bad results, so you aren’t alone. It’s not easy turning things around in a week (and I include myself in this - I’ve failed many times to turn around things that I have started on). Good on you for at least getting it done and submitting for feedback. :-)
Woot! Our first entry! Though I am getting “No compatible download found” from itch.io, so I can’t see it yet… 😭
I really don't want to fix this... Even if no one sees it, it won't be bad. But I'll still do it when I get some rest.