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Cathy and the Crow's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #10 | 4.250 | 4.250 |
| Sound Design | #17 | 3.500 | 3.500 |
| Game Design / Gameplay | #22 | 3.750 | 3.750 |
| Fun | #22 | 3.750 | 3.750 |
| Graphics | #31 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow, I didn't expect much just from looking at the thumbnail, but it turned out to be an amazing experience. The story was mysterious but engaging from the start. It was told in a really simple way, but it didn't lose any of its impact. I loved the music. Did you compose it yourself? If not, it was still really well chosen. Maybe the art itself isn't extraordinary, but the animations are so damn smooth. It was really pleasant to look at.
I don't have much to complain about, but if I had to point something out, the controls stood out the most. I think they could use some adjustment. From what I noticed, there also seems to be no coyote time. The feeling of movement is really important in a platformer, so revisiting that aspect might be worth it.
The first level I died on was level 16, and it took me a few tries to beat it. I also got stuck on level 24. The problem is that this level didn't feel just hard - it felt frustrating to the point where I considered giving up. Fortunately, I didn't, and the rest of the game was really enjoyable and had a good difficulty balance. I think you could maybe add a short delay (like half a second) where the cloud stays in place before moving back. It would make level 24 much less frustrating.
Another really small thing: it would be nice to be able to go through dialogue manually, at least during the parts that pause the gameplay anyway. Also, the controls in the menu felt a bit odd at first before I got used to them. I would have appreciated an option to just use the mouse.
All the small details, like the platformer section sprite changing together with the larger one, and the different crow dialogue lines depending on what you do, were really good. I really liked how the crow's tone subtly changed from level to level, slowly hinting that something bad was going to happen.
I got both endings (the first time I got the escape one). I really liked that you left the "Continue" button so I didn't have to replay the entire game to see the second ending.
Overall, an amazing entry! I loved the story it told. I think that, in this aspect the execution was perfect. The animations were incredibly fluid. The gameplay was good too, but I think that it could use just a bit more polish. I really enjoyed this game!
Thank you so much for that thorough review!
I'll definitely use your criticism for the future
This was well done, though with where it went I think it should have a better trigger warning before you start. While there is a brief warning about disturbing subject matter, it goes by pretty quickly and is very generic. I can understand not wanting to spoil the story, but for people who've been in such situations, this could be a serious problem. Perhaps add an additional menu option to see the trigger warnings, so those who want to know can, without having to spoil anything for those who don't care.
I like that you include the menu controls on the title screen, especially with the use of tab for back. That seems an odd choice, as tab is generally used for navigating through controls and even having seen it, I pressed it out of habit to switch between elements. At least having seen the controls I realized what I did and could navigate to continue looking around.
It started off really cute, and then took a dark turn. The story progression worked well and was believable. The level difficulty also progressed at a good pace. I like how both the character at the side and the in game sprite changed as the story progressed. It was also nice that you added additional content in the extras about source material related to the story.
Thank you so much for taking the time to write a review!
A trigger warning menu is a really good idea. I will definitely use it in my future games.
Tab is the back button in the web version since pressing esc would exit full-screen. Is there a better button I could've used instead?
Buttons for web can be tough, and is often personal preference. Tab could work if you didn't have controls that make sense to navigate with tab. Depending on the game I've seen a number of options. Q, backslash, and backspace (though with web that can be a bad one if they lose focus) are fairly common. Left quote/back tick is also a decent choice being so close to Escape. We will often leave Escape as an option, along with a secondary non-escape key.
oh thank you so much! Will definitely use one of those in the future
oof as soon as i saw the sprite change as she was getting gifts, i had a feeling i knew where this is going really good presentation and storytelling, i love that the dialogue changes for wanting to go back and dying, really good details
there's clearly a lot of passion and thought put into this, wish you all the best !