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Rock Survivors's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #16 | 2.197 | 2.600 |
| Player Experience | #18 | 2.028 | 2.400 |
| Overall | #21 | 1.859 | 2.200 |
| Cohesion & Craft | #21 | 1.859 | 2.200 |
| Immersion | #22 | 1.352 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
AI tools used (or “None”)
Claude, Gemini
How I built it / process notes
Used AI to Assist me in Code Structure and Bug Fixing
How does your game use the theme?
You're a rock! Beating Rocks!
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Comments
The fling to move mechanic on a timedown was an interesting mechanical twist to the genre, would be great it that was built upon more.
unfortunately the game never seemed difficult enough for it to come into play, very quickly my rock became so powerful i never even saw any enemies, as it would just kill them off-screen before they had a chance. So i just kept power flinging myself around.
Ty for your feedback. And yeah i was a bit rushed last minutes because i had some times contraints and couldn't tweak the difficulty and balancing. I'll look into it soon.
I love the platformer twist on the Vampire Survivors formula! I think the game would get a lot more attention with a browser version.
A few notes: the music stops playing at some point, and difficulty stops ramping up after ~10 minutes (like in Vampire Survivors), which makes the later game feel too easy.
Also, some upgrade descriptions like "more attack speed but less damage" don't specify the actual trade-off — something like "+20% attack speed, -10% damage" would be much clearer.
Thanks! i wanted to export to web but i forgot i was working in C# and Godot .net does not support it 😭. Thanks for the tips, i'll check into that, i didn't have enough time to do some balancing and playtesting so yeah, your worries makes sense.