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A jam submission

Rock BusterView game page

Break Rocks until you reach the final boss in this fast clicker game.
Submitted by Plepguy (@plepguy5) — 9 minutes, 48 seconds before the deadline
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Rock Buster's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#113.5504.200
Overall#132.5783.050
Player Experience#152.1972.600
Cohesion & Craft#182.5353.000
Immersion#192.0282.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

AI tools used (or “None”)
Astrocade

How I built it / process notes
AI Prompts were used to make the code/sound and sprites of the game. some small manual code modification made

How does your game use the theme?
The premise of game focuses on breaking different kinds of earth rocks until the player reaches the Rock themed Boss battle.

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Comments

HostSubmitted(+1)

That was educational ahah

Submitted(+1)

I got to around 60 rocks broken, maybe 300 taps, bought the second most expensive item in shop, but could not go further. 

It works from a technical level, click button, number go up. It has the right kind of sounds and basic feedback you might expect from an incremental game. But I have to be honest with my experience and say I don't think these kind's of games respect the player's time. It is not engaging to be reduced to a button clicking chimp over and over. 

Like, i feel if you wanted to make it interesting, start introducing autoclicker stuff sooner (maybe you get there after 100 rocks, but I don't think i wanted to break my mouse to get there to find out), or some strategy, some rocks need a certain tool to chip away at them to not break them wrong., or hit them in particular weak spots Or many many things, other than the bare bones. 

I am sorry if this comes off as harsh. 

Developer

Thanks for the honest reality check. There are no wrong opinions when it comes to user experience. I'll definitely introduce more mechanics in the future if I want to keep the player engaged.