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Sapling (an Ascendant game)'s itch.io pageCategory
New Take
A project transforming Ascendant: game
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A project transforming Ascendant: game
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Comments
The atmosphere in this game is excellent. I love the subtle animations and pixel art. The parallax scrolling is beautiful, perfect for a casual kind of game. I also struggled with the controls, so adding some more hints to the itch page would be an easy fix, and down the road you could explore an in-game tutorial or something like that. Nice work!
Thank you! (Especially for the feedback!) I haven't got a chance to play your game yet but from what I've seen it looks great; pre-congrats for winning 1st place! :D
Also; yes I wanted to add a "tips and tricks" section where I got more in depth with controls and such (and ideally, if I had time, tutorialize it better in-game), but I forgor cuz me be beeg dum-dum :P I'll go add it right now
Game lacks decent tutorial and "how to play" in-game instructions. Please, improve the controls - it took ages to figure out how to play! Art looks cool (so far, was unable to advance in game even a bit because it takes too many actions to get just $5 ($3.6 in revenue) spending somewhere around $1.4 and ~2 minutes to perform all necessary actions X.X)
Maybe it would be better to have an additional UI button - shopping cart or "sell" zone where you can sell stuff instead of right clicking on them. And scrolling the screen back and forth kills me - it would be way faster to have another extra menu/pop-up from the UI to buy things. Water bottles can't be used while in the air - you need to rotate them to the proper side (there's a huge chance that they won't be facing crops when fall) and click on them A LOT to get some water XD
Hi, thanks for the feedback! But a lot of what you're critisicing here is made to be that way by design (except the tutorialization of the controls specifically, which I wanted to add but was running out of time and energy); the idea is that you start low with lots of little inconveniences, and little by little you get improving your little "crop factory" by getting upgrades. Those initial limitations are kinda what makes that growth fun.
As for the "selling zone" or button in the UI (I assume you haven't progressed much past the initial fases) there is an upgrade for that; a sort of UFO cash register that abducts fallen crops.
For the finicking around with the watter bottles; yes, that's on purpose; half the gameplay of this game is toying around with the physics.
I'm sorry if I'm coming off as rude or unappreciative of your feedback, but I really not see how these recomendations take my game into the direction it wants to go, and I feel like it's just kind of a thing of it not being your type of game? I dunno, maybe I'm wrong on that °^°
Either way, I really appreciate that you took the time to play and criticise it constructively! Thanks a bunch!
Hey, Niko! Oh, I see. Yeah, most likely it's just not a game that I'm used to playing. I thought that inconveniences were not polished features but turns out they're the key distinctive features themselves XD
Yeah I was unable to progress at all - "finicking around" with bottles was too hard for me and was taking ages XD
Now I wanna rephrase my initial feedback: The game is made perfect as intended - initial limitations are very immense :) Still love the art!