Play LUNE
LUNE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish & Presentation | #5 | 3.469 | 3.800 |
| Overall | #10 | 3.043 | 3.333 |
| Creativity & Design | #12 | 3.104 | 3.400 |
| Gameplay & Fun | #12 | 2.556 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The game works, the concept is original, but alot of clicking, i wish that what we have to do was explained a little better, but good job.

As a nice little vibe to it, freat work and good jam!
Thank you
the game has a cool unique idea I liked the concept behind it... I managed to win on my first try I liked managing the resources but that was alot of clicking lmao I think its considered a clicker of sorts
anyways... the music is cool and the art is amazing aswell I'd say that it needs more events :)
one thing I didn't like which is a little error when the prompt asks you to expand the farms it says at the end "to increase spread" I thought that meant growth throughout the game you used the words "infection" rather than just "spread" or maybe I'm forgetting something.. when I clicked"y" I 100 people sadly. but its fine I liked you game :)
also its really cool for your first game was hoping you'd also add a counter for the ores
Yo. Thank you for the feedback.
A lot of the feedback you gave were things I originally meant to include but as I'm sure you are aware 1 week is just not enough time to really polish anything you made.
Hopefully going forward I can create a better development framework so I have more time to work on what actually matters.
Good concept, I like the management but its very hard to get all the material, I played for so long but eventually I kept losing too many workers to the point where it was too slow. Cool game though probs just a skill issue.
Thank you for giving the game a go.
I wish I had more time to work on the balancing so that the beginning had more of an on ramp before things get punishing.
One of the ideas I had but could not implement in time was having the game set up 1 week before the disease so that players could get their bearings and so that the initial wall of text could be broken up.
That would be good to split it up, but the management was really fun, overall really good job.