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A jam submission

LUNEView game page

Survive the apocalypse on a remote lunar outpost
Submitted by Meatloaf (@Meatloaf_TTV) — 5 hours, 21 minutes before the deadline
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Play LUNE

LUNE's itch.io page

Results

CriteriaRankScore*Raw Score
Polish & Presentation#53.4693.800
Overall#103.0433.333
Creativity & Design#123.1043.400
Gameplay & Fun#122.5562.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

The game works, the concept is original, but alot of clicking, i wish that what we have to do was explained a little better, but good job.

As a nice little vibe to it, freat work and good jam!

Developer

Thank you

Submitted (2 edits)

the game has a cool unique idea I liked the concept behind it... I managed to win on my first try I liked managing the resources but that was alot of clicking lmao I think its considered a clicker of sorts

anyways... the music is cool and the art is amazing aswell I'd say that it needs more events :)

one thing I didn't like which is a little error when the prompt asks you to expand the farms it says at the end "to increase spread" I thought that meant growth throughout the game you used the words "infection" rather than just "spread" or maybe I'm forgetting something.. when I clicked"y" I 100 people sadly. but its fine I liked you game :) 


also its really cool for your first game was hoping you'd also add a counter for the ores 

Developer(+1)

Yo. Thank you for the feedback.

A lot of the feedback you gave were things I originally meant to include but as I'm sure you are aware 1 week is just not enough time to really polish anything you made.

Hopefully going forward I can create a better development framework so I have more time to work on what actually matters. 

Submitted

Good concept, I like the management but its very hard to get all the material, I played for so long but eventually I kept losing too many workers to the point where it was too slow. Cool game though probs just a skill issue.

Developer

Thank you for giving the game a go.

I wish I had more time to work on the balancing so that the beginning had more of an on ramp before things get punishing.

One of the ideas I had but could not implement in time was having the game set up 1 week before the disease so that players could get their bearings and so that the initial wall of text could be broken up.

Submitted(+1)

That would be good to split it up, but the management was really fun, overall really good job.