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Dungeon Walker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #319 | 3.550 | 3.550 |
| Visuals | #335 | 3.850 | 3.850 |
| Overall | #552 | 3.292 | 3.292 |
| Innovation | #578 | 3.200 | 3.200 |
| Audio | #594 | 3.150 | 3.150 |
| Gameplay | #635 | 3.100 | 3.100 |
| Enjoyment | #951 | 2.900 | 2.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You only walk home... inside a dungeon... Honestly, what could go wrong? (I was told there was cake)
What code and assets did you not make from scratch during the jam (if any)?
Visuals: I used Synty Assets for most visuals (and a Unity Package HEAT UI)
Music: Pixabay (https://pixabay.com/users/deuslower-45666444/) (Sadly no time for making a good track myself).
SFX: Ocular SFX Bundle for most of the sound
Code: I wrote almost all of the code completely myself (I did use 1-2 snippets I found online and reworked them, such as a "flickering light script" which was ~20 lines of code).
How many people worked on the game?1






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