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Rise Above's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1451 | 2.023 | 3.000 |
| Visuals | #1774 | 1.888 | 2.800 |
| Enjoyment | #1787 | 1.753 | 2.600 |
| Overall | #1820 | 1.685 | 2.500 |
| Gameplay | #1900 | 1.483 | 2.200 |
| Innovation | #1902 | 1.483 | 2.200 |
| Theme | #1993 | 1.483 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You are risking your life to rescue your friend, who might not be a biscuit but are still as sweet.
On your quest to free your friend you can also choose to risk your progress to gain a power UP.
What code and assets did you not make from scratch during the jam (if any)?
The music is from One Man Symphony.
How many people worked on the game?2
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Comments
Dashing from platform to platform is interesting.
It would be helpful to have instructions, since this is a novel concept!
How does fighting work? I click on the ghost with the sword, but I just keep dying. Feedback would be helpful.
Oh--bug. I can continue playing after I die. In this case, this is a blessing. Maybe give Player multiple lives?
So I made it to the top and the boss ghost, who refuses to die for a long time, but I persisted and saved the fairy!
Now I want a Biscuit!
This game definitely has potential with the clever dashing mechanic. It does need more work to squash bugs.
You need to include instructions on how to play and controls, at least on the game's profile page.
I could sometimes make the dash to the second platform. Swinging the sword did not seem to work. I always die on the first enemy. What am I doing wrong?
The first few enemys should go down with 5 hits even if there is no indication of them getting hurt. As for the platforms try dashing into the middle of them. Hope this kind of helped