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Grave Gamble's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1877 | 1.723 | 2.333 |
| Theme | #1912 | 1.600 | 2.167 |
| Innovation | #1917 | 1.477 | 2.000 |
| Overall | #2043 | 1.354 | 1.833 |
| Enjoyment | #2051 | 1.354 | 1.833 |
| Gameplay | #2103 | 1.108 | 1.500 |
| Audio | #2124 | 0.862 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme because players must enter the dungeon to find treasure, risking their lives due to the traps inside.
What code and assets did you not make from scratch during the jam (if any)?
All assets were made by me, except for the particles and textures
How many people worked on the game?1
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Comments
I think this is a cool idea, but it needs more polishing as it has a lot of bugs. the random generation is cool, and the fact that you managed to do it for a jam is quite nice, as I've wanted to implement procedural generation for my game. The bugs that need to be fixed is the arrow killing you even after they hit the wall, also the player can walk on walls, since this is unity I assume you forgot to remove the friction from the wall or something like that? also I got stuck inside a room.
If the bugs and more polished are done, this can be a cool explorer game.
Thank you for playing my game and for the feedback. I am currently working on a updated version that will be released after the jam's voting stage is done. In that version I already somewhat fixed random generation but I did make the arrow shooting mechanic much better as you can now walk through the hallway when the arrows hit the wall.
Thank you for the feedback and for playing my game. The dungeon generation is not polished at all that's why you came to a dead end because two rooms spawned on top of each other. The random dying is caused by my bad implomentation of the arrows trap. Both of these two things will be fixed in a post jam update along with the addition of audio.
The Egyptian atmosphere is really well done, and some areas even feel like liminal spaces. It’s a shame there’s no sound. Also, make sure to enable interpolation so movement feels smooth :)
We’d love it if you gave our project a try and a rating!
Thank you very much. To adress your complain about the game not having sound, I am working on a update that will come out after the jam. It will add things that I did not have time to implement during the jam.
So nice of the Egyptians to keep the torches on so I find my way right into these horrific traps. I even managed to get stuck into some sort of stairway/sloped roof without any way to exit lol. Nice job, would have loved a restart button if I get stuck.
Thank you for the feedback and for playing my game. I am already planning to make a fixed and updated version of the game in the future that's going to address your concerns and add things that I did not have time to add during the jam.