It was pretty fun to get the speed and rapid fire buffs at the end of a wave. I wouldn't mind having some of these effects be permanent as a way to build up momentum as the waves of enemies get more and more intense.
Play game
RiskBound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1392 | 2.132 | 2.500 |
| Gameplay | #1623 | 1.919 | 2.250 |
| Enjoyment | #1631 | 2.025 | 2.375 |
| Overall | #1745 | 1.812 | 2.125 |
| Visuals | #1746 | 1.919 | 2.250 |
| Theme | #1860 | 1.706 | 2.000 |
| Innovation | #2079 | 1.173 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It will respawn a biscuit every after a wave and it depends on the player if he will risk it or not
What code and assets did you not make from scratch during the jam (if any)?
N/A
How many people worked on the game?1




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