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Light Speed Lunatic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1495 | 2.263 | 4.333 |
| Gameplay | #1520 | 2.089 | 4.000 |
| Audio | #1529 | 1.915 | 3.667 |
| Overall | #1726 | 1.857 | 3.556 |
| Visuals | #1755 | 1.915 | 3.667 |
| Theme | #1931 | 1.567 | 3.000 |
| Innovation | #1933 | 1.393 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You can go only as fast as your ship can handle, past the "Critical Point", you risk devastation...
What code and assets did you not make from scratch during the jam (if any)?
Godot and all of the pixel art and sound effect stuff is by me, the font I found online somewhere (called Tektur) but I forgot where from and the music is from feslyian's studio
How many people worked on the game?1
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Comments
Really solid game
Good job! I really like the mechanic of the engine overheating! Really interesting
Very challenging, especially the lasers in the last level. I felt like a snail the last level. Good entry! Definitely hard to manage the balance of fast and slow speed. Love the music too.