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A jam submission

Close CallView game page

An arena platformer where you have to get close to projectiles to earn points
Submitted by orijas — 10 minutes, 23 seconds before the deadline
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Close Call's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#8582.8783.375
Visuals#10962.9853.500
Gameplay#11682.5583.000
Overall#11712.6653.125
Theme#12172.6653.125
Enjoyment#12252.6653.125
Innovation#13702.2392.625

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
you doge projectiles for biscuits

What code and assets did you not make from scratch during the jam (if any)?
i didnt make the font and some sound effects but most of them are mine

How many people worked on the game?
1

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Comments

Submitted

Cool game! I like the UI, it looks nice and its responsive. I managed to become immortal and have negative healh, maybe you didn't check if the players health is less than zero but just equal to zero? I'm not sure but other than that it was good time, and I liked the pixel art and backround aswell! One piece of feedback I would have is that the shooting doesn't feel very impactful, some screen shake and a deeper shoot sound effect would make the shoot feel even more poweverl. Still, I really like the shoot effect with the line and particles, very cool! And well done on the game, its very well made :)

Submitted

Very nice! The visuals, audio, and gameplay all synced together well.

Submitted

Great job! .   i think having the player be a little slower would help the game be less difficult

Submitted

nice job!! a bit of feedback (take with a grain of salt, from someone who is bad at games!)

  • i felt the movement was too fast and a little slippery, had trouble controlling my character and he would zoom around, it was difficult to control
  • when youre at a higher or lower elevation than a slime, its hard to hit them with your gun because the path of the projectile hits the corner of the floor
  • when you're at the same elevation as a slime, they are really fast and juked me like crazy. they were jumping around and i could hardly hit them
  • with the number of projectiles and enemies jumping around, it was difficult to dodge, both by moving and jumping around
Developer

Thank you for your feedback. I actually agree with you on most things but since I was writing a lot more code than my last game jam didn't really have much time to playtest. But ill probably update the game after the voting period to tweak some stuff.

cool but gameplay seems so bad bro

Developer

may i ask why and how since i would like to learn from my mistakes and feedback would be apreciated