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A jam submission

Slime RunView game page

Submitted by blackbear63 — 10 hours, 29 minutes before the deadline
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Slime Run's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#17881.6582.750
Enjoyment#18671.6582.750
Theme#18781.6582.750
Overall#19511.5082.500
Audio#19681.2062.000
Innovation#19711.3572.250
Visuals#19771.5082.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You have to choose wether to continue playing for a higher score, whilst potentially getting caught and losing it all, or bank your points to guarantee your score

What code and assets did you not make from scratch during the jam (if any)?
All of the sound effects, and the buttons from Text mesh pro (Which might not count because it's built into unity)

How many people worked on the game?
1

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Comments

Submitted

I liked the visuals of this game a lot. Gameplay was too hectic for me, and once the second knight spawned, not a chance. I guess I should bank every few fruit...

Submitted

I liked the theme of being a slime taking food back to the sewer before being caught!

Submitted

I liked this game.  It kind of reminds me of snake.  It's simple but the gameplay loop is addicting. I really think it could benefit from  a sneaking mechanic or something that gives you an option other than just running away.