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Reapit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1803 | 1.741 | 3.333 |
| Theme | #1819 | 1.741 | 3.333 |
| Innovation | #1933 | 1.393 | 2.667 |
| Gameplay | #2036 | 1.219 | 2.333 |
| Overall | #2064 | 1.306 | 2.500 |
| Visuals | #2154 | 1.044 | 2.000 |
| Audio | #2163 | 0.696 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
YOU control the spawn of lost souls. Spawn too many, you will be overran and lose. Don't spawn enough, you wont reap enough souls and lose. Risk it and Reap it!
What code and assets did you not make from scratch during the jam (if any)?
I made all assets in this game.
How many people worked on the game?1
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Comments
A very interesting Idle-like game. I was confused how to kill enemies at first until it started happening automatically. cute enemies.
Thanks for playing/rating!
I really liked this game, would've been cool to have the option to edit the new graveyards you lay down before clicking ready. I managed to get to day 7 but played it too safe when laying down the graveyards. It is a nice mix of a semi-idler, simulation game. Great work!
Thanks! I wanted to go a lot deeper into the graveyard/building system, with different types and maybe have them synergize with each other depending on where you placed them. Sadly ran out of time. Thanks for playing my game! :D