I like how I can choose how risky I want to play, by escaping earlier or later. Also the enemy "seeing you" SFX were fun!
Play game
GimmeThat's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1337 | 2.279 | 2.857 |
| Audio | #1364 | 2.165 | 2.714 |
| Gameplay | #1370 | 2.279 | 2.857 |
| Enjoyment | #1401 | 2.393 | 3.000 |
| Overall | #1472 | 2.260 | 2.833 |
| Visuals | #1548 | 2.279 | 2.857 |
| Theme | #1564 | 2.165 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Find 3 pickups to exit the room. There are 9 total but with each pickup you collect, the enemies get faster and have a bigger FOV.
What code and assets did you not make from scratch during the jam (if any)?
The base of the game including the assets is from the Don't Mind Me Project from Udemy course:
Jumpstart to 2D Game Development: Godot 4.4+ for Beginners
How many people worked on the game?1


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