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long walk's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1825 | 1.600 | 2.167 |
| Theme | #1912 | 1.600 | 2.167 |
| Gameplay | #1921 | 1.477 | 2.000 |
| Enjoyment | #2075 | 1.231 | 1.667 |
| Overall | #2089 | 1.272 | 1.722 |
| Audio | #2153 | 0.739 | 1.000 |
| Visuals | #2183 | 0.985 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
you risk lives for sleep, or energy for sparing lives, very risk vs reward focused
What code and assets did you not make from scratch during the jam (if any)?
none.
How many people worked on the game?1
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Comments
Nice game, though I am a bit curious to know 1) if the choices effect the gameplay in anyway and 2) if there is an ending. After a few days of foraging and tending to wounds, I just skip days altogether with no consequences.
There is no ending, the game is inspired by nomadic travellers, but skipping days SHOULD make you hungry, apart from all the other issues. glad you liked it!
cool concept, rare to see a game like this nowadays
Thanks so much!! EDIT: yours is awesome!