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Levels of Chrome's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #1267 | 2.585 | 3.500 |
| Innovation | #1384 | 2.216 | 3.000 |
| Gameplay | #1406 | 2.216 | 3.000 |
| Enjoyment | #1524 | 2.216 | 3.000 |
| Overall | #1583 | 2.072 | 2.806 |
| Audio | #1699 | 1.600 | 2.167 |
| Visuals | #1925 | 1.600 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Enhance your character to become stronger, but you will go insane much faster. Balance the risk of upgrades with buying suppressors.
What code and assets did you not make from scratch during the jam (if any)?
Sounds, the rest was either badly drawn or coded by me.
How many people worked on the game?1
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Comments
Managed to upgrade the guns so much that the sound broke and instantly died when I tried using the sandy. Had a lot of fun with this one!
Really cool take on the theme, was very good fun overall!
Didn't realize how to sandevistan and I think that's the only risk there really is so I got up to a double gun firing and then noticed the tiny space in the bottom left and immediately died because I was too chromed up, lmao.
The sandevistan effect was really cool! The projectiles were a little hard to see, but it was still pretty fun!
Very interesting effect on Space! I haven't seen this before