I really like the sabotage mechanic.
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The Great Biscuit Bake-Off's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1074 | 2.585 | 3.500 |
| Visuals | #1413 | 2.462 | 3.333 |
| Theme | #1456 | 2.339 | 3.167 |
| Overall | #1492 | 2.236 | 3.028 |
| Enjoyment | #1524 | 2.216 | 3.000 |
| Audio | #1565 | 1.846 | 2.500 |
| Gameplay | #1583 | 1.969 | 2.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It's set in a baking contest you can take risks such as experimentation and sabotage to win the game.
What code and assets did you not make from scratch during the jam (if any)?
The music was from Soundimage.org (Happy Puzzler) and the font was from the Font-Collector.com (CP).
How many people worked on the game?1





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