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RISKBOUND's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1273 | 2.585 | 3.500 |
| Visuals | #1273 | 2.708 | 3.667 |
| Theme | #1350 | 2.462 | 3.333 |
| Overall | #1477 | 2.257 | 3.056 |
| Gameplay | #1498 | 2.093 | 2.833 |
| Audio | #1565 | 1.846 | 2.500 |
| Innovation | #1664 | 1.846 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Risk Bound is a dungeon-crawling adventure where every step forward is a gamble. The dungeon is alive with monsters, treasures, and mysterious chambers—but survival isn’t just about strength. At every key moment, you must roll the Dice of Fate to determine your destiny.
What code and assets did you not make from scratch during the jam (if any)?
Combat animation And enemies
How many people worked on the game?7
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Comments
very impressive you succed to achieve all these in 7 days , gg
That was retro as hell! Loved the layouts of the dungeon. Animations were super smooth and the sword swish effect was very cool. The music was a bop as well.
Thanks for trying out our game and for the feedback, happy u enjoyed the music
Cool pixel art! ✨ The levels and effects look really nice. The difficulty didn’t really hit me, so I got a little bored, even though the game is very reminiscent of Dark Souls
We’d love it if you gave our project a try and a rating!
Really cool visuals, controls are a bit clunky and requiring holding shift the whole game makes my pinky hurt. Needs a bit more polish, but good work overall!
Nice idea, but I haven't reached the dice event yet. When is it supposed to come? Maybe I'm just bad at fighting 😅 (I am bad at it in our game)
Thanks for playing our game and for your valuable feedback regarding the dice mechanic. It is always active, you just need to press R to roll the dice.
Ah ok, I just completely missed that 😅
not ur fault, really. We did not have time to make a proper tutorial or info ui XD, sorry. Updated the game, fixed a lot of bugs, hope u can give feedback on the new build
Interesting concept and has potential but I found the angle of the camera very disorientating, if I wanted to move north it went north-east, south = south-east, etc. Made it hard to get into the feel of the game. Also, the dice that affect health just set it to double / half your max health rather than affecting your current health.
Thanks for trying out our Game and giving feedback. Just fixed the player movement dice mechanic will be fixed soon