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Guardian Soul's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1990 | 1.354 | 1.833 |
| Innovation | #2083 | 1.108 | 1.500 |
| Visuals | #2133 | 1.108 | 1.500 |
| Audio | #2153 | 0.739 | 1.000 |
| Overall | #2166 | 1.046 | 1.417 |
| Enjoyment | #2173 | 0.985 | 1.333 |
| Theme | #2186 | 0.985 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You can use guardians to perform more powerful moves, but doing so reduces your health and other stats.
What code and assets did you not make from scratch during the jam (if any)?
Sprites are from a asset pack I bought.
How many people worked on the game?1
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Comments
You built a nice final fantasy style battle framework!
I had to restart a couple times when the Guardians button brought up an empty panel I couldn't back out of, but I was able to win eventually!
I would love to see more of the stats of the characters, and I recommend adding visual and audio feedback on hits and performing moves.
Good work!
Thanks for the checking the game out, I definitely underestimated the complexity of implementing a turn-based combat system for the first time so had to cut back a bit on my original idea, but I'm still happy with the system I ended up with. Going to polish things up a little bit after the jam so it should bring it closer to my original idea.