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Seconds to Shift's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1152 | 1.561 | 2.286 |
| Theme | #1198 | 1.854 | 2.714 |
| Gameplay | #1248 | 1.464 | 2.143 |
| Innovation | #1309 | 1.366 | 2.000 |
| Overall | #1314 | 1.431 | 2.095 |
| Enjoyment | #1338 | 1.269 | 1.857 |
| Visuals | #1397 | 1.073 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits 'Strange Places' because the environment itself breaks the laws of physics. You are trapped in two overlapping, mind-bending realities. In Universe A, walls only exist when you look at them. In Universe B, you must sacrifice your own time to become a ghost and pass through solid matter. The 'place' itself is the puzzle.
What code and assets did you not make from scratch during the jam (if any)?
None
How many people worked on the game?1
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Comments
Not really sure where I was supposed to go?
Interesting concept! Good job :)
The concept of switching the game rules on a timer is pretty interesting!
i honestly didn't quite get the concept of the game. It's not even just about the ball and colorful walls graphics, but the overall presentation - the noise and ripple effect is way too strong, making it really hard to understand where to go or what to do. it’s a bit overwhelming for the eyes, which makes it difficult to focus on the gameplay. i think with a bit more visual clarity and some hints or even tutorial it would be much better!