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100 Sectors (Jam Version)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #940 | 2.147 | 3.143 |
| Enjoyment | #1118 | 1.854 | 2.714 |
| Audio | #1122 | 1.659 | 2.429 |
| Overall | #1137 | 1.854 | 2.714 |
| Theme | #1160 | 1.952 | 2.857 |
| Visuals | #1182 | 1.854 | 2.714 |
| Innovation | #1185 | 1.659 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You go through 100 strange parts of space to reach the goal
What code and assets did you not make from scratch during the jam (if any)?
I used this platformer pathfinding plugin
https://github.com/Thinh-T-Diep/2D-platformer-pathfinding-godot
And the music is Kevin Macleod and the sound effects are from freesound
How many people worked on the game?2
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Comments
I think a tutorial would've been helpful. Maybe introduce the crew members one at a time. It's a little overwhelming at first.
Fun little game. It would have been nice to have at least the health bar of the crew members visible at all time imo, but good job overall!
A cool concept. The crew members are very cute. I don't know if I was just unlucky but it took me until my third run for an alien to give me fuel. Before that I just never got any additional fuel and got stuck in space?
Very fun and cute.
I think just unlucky haha. Everything is completely random so it can definitely be impossible to win. And I think the balancing is a bit harsh right now. In the future maybe I will add a smarter algorithm for the events you encounter. Thank you for giving it a shot and your feedback!
Lost 2 crew members not realizing I had to tell them to eat but the other 2 hung in there for about halfway. Fun mechanic, good visuals, and using Kevin Macleod is bonus points, nice job.