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How does the game fit the theme?
The player cannot trust themselves/sense
What code and assets did you not make from scratch during the jam (if any)?
Textures were pulled from asset packs.
Used default Unity first person controller and imported an fps counter script, although it really is just about four lines of code.
How many people worked on the game?5
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Comments
Why do you participate in multiple game jams for a single game?
I accidentally submitted the wrong game to the jam. I remasked it for the time being. Sorry.
its pretty impressive graphics but sometimes when i went into doors the game just restarts?
after the third restart i gave up and the voice in the storage did kind of ckrack my eardrums but hey, i cant say it was too bad and i still want to look at other games, but still gud job!
That was on purpose, can't trust the doors. Only one door does that. Thanks for giving it a go! Admittedly I knew the voice line for the storage was a bit off, I tried lowering it but I think it just had to be redone, and the door that restarts is perhaps a bit too close to the other door that doesn't.
why is micky mouse giving me sass?
for real a great game, really sold the dread element walking through the dark corridors, i enjoyed the small chunk i played no bugs
I pulled like 8 hours on the last day to put everything together, so there were a lot of bugs that stopped the player from progressing (like the electrical room door not allowing the player to enter). I am surprised you didn't complain about the lack of gameplay. I mean, the game without bugs is already perhaps a bit short. I fixed it now though.