Nice job with the horror atmosphere. The short explanation of how to play added to the stress a lot, being thrown into the game with little context, yet still being able to understand enough to keep going. Honestly, for most of the game, I was generally in a flow of finding the anomalies quickly and cycling around the room, but that robot jumping up at the screen definitely got me scared for a bit. Cool game.
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How does the game fit the theme?
The game aims to keep You constantly guessing; is that thing where it's supposed to be? Trust no one and nothing, or It will come get You.
What code and assets did you not make from scratch during the jam (if any)?
The darkbringer shader (attributed at the end)
How many people worked on the game?1




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