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How does the game fit the theme?
"Trust No One" isn't just the mood - it's the actual mechanic: every day, someone in your court could be the traitor, and trusting, punishing, or investigating the wrong person is equally dangerous. Even trusting no one at all doesn't save you - it locks you into one of the worst endings on its own, so the theme can't be solved with a simple rule, only lived through every choice you make.
What code and assets did you not make from scratch during the jam (if any)?
https://assetstore.unity.com/packages/2d/gui/fantasy-wooden-gui-free-103811
https://assetstore.unity.com/packages/3d/environments/dungeons/dungeon-modular-pack-295430
https://store.steampowered.com/app/257400/Fuse/
How many people worked on the game?2
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Comments
I liked it, the idea is original. Great work!
Nice execution of the theme. I played three rounds and really liked how the endings changed depending on my actions. Also, one of the suspects reminded me of Markiplier :,D