This is impressive! Slamming the gavel to stop the courtroom from devolving into total chaos is such a fun and chaotic vibe. The visual is genuinely awesome, seriously looks like a full-blown AAA release.
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How does the game fit the theme?
OVERVIEW:
As a judge, hear both sides of absurd cases, sift through increasingly messy piles of evidence, and decide who deserves your trust... all while trying to keep an increasingly rowdy courtroom under control.
CONTROLS:
LMB - Interact, click evidence glints, slam gavel
RMB - Inspect objects in the inspect zone
HOW TO PLAY:
- Hear both sides of a case, inspect key evidence and click on every glint you find. The decision buttons unlock once all key evidence is found.
- Keep the courtroom calm by slamming your gavel and reducing the crowd's rabble meter.
- Make your selection and slam the gavel to deliver your judgement.
What code and assets did you not make from scratch during the jam (if any)?
Music
Even More Shit I Made for the Internet by haberchuck
Sound Effects & Music
Mini Games Sound Effects and Music Pack by MadRooster / GameDev Market
Audio
Ovani Sound Royalty-free audio assets used under the Ovani Sound licence.
How many people worked on the game?6




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