I like the isometric style of the game. One small note would be that when a unit is behind a terrain, it gets hard to click them or view them.
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How does the game fit the theme?
Your party members have a trust meter, the lower their meter is the higher their chance to betray you
What code and assets did you not make from scratch during the jam (if any)?
All of the music, sound and texures.
the code is built on Godot tactical rpg template. (https://github.com/ramaureirac/godot-tactical-rpg)
And a lot of sprites are from the template or modifications to the default template sprites
How many people worked on the game?2


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