It doesn't seem to work too well, or I'm not getting how it works. The buttons do the error sound when only leaving the contraband in the conveyor belt, when leaving everything, and also when instead putting everything in the suitcase, so I couldn't figure out what was going on. I'd love a full, working 2D game with this concept and the art like in the cover, though.
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Trust or Bust: Cardboard Edition's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #201 | 3.920 | 4.333 |
| Innovation | #219 | 3.518 | 3.889 |
| Overall | #690 | 3.116 | 3.444 |
| Audio | #877 | 2.814 | 3.111 |
| Gameplay | #949 | 2.714 | 3.000 |
| Visuals | #952 | 3.015 | 3.333 |
| Enjoyment | #1064 | 2.714 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have to decide who you can trust while acting as an air port security guard. No one can be trusted to keep contraband out of their luggage.
What code and assets did you not make from scratch during the jam (if any)?
None
How many people worked on the game?2


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