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How does the game fit the theme?
The game is about a distrust of things that have no reflection. Normal things should have a reflection (a dual, or a second), things without reflections should be distrusted.
What code and assets did you not make from scratch during the jam (if any)?
I used the Unity FPS example game.
I used Low Poly Living Room Pack by PolynestLab
I used google to research coding issues
I used Saim Gülay (saimgulay): Unity-URP-PlanarMirrorReflection for the mirrors
AI disclosure: I follow Steam's AI rules https://store.steampowered.com/news/group/4145017/view/3862463747997849618
Only to build tools to help me with my creative works, nothing player facing.
How many people worked on the game?1
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Comments
Really like the idea. Rated your game.