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The Liar's Path's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1407 | 2.111 | 3.500 |
| Innovation | #1453 | 2.111 | 3.500 |
| Visuals | #1454 | 2.261 | 3.750 |
| Enjoyment | #1471 | 2.111 | 3.500 |
| Overall | #1547 | 2.035 | 3.375 |
| Theme | #1576 | 2.111 | 3.500 |
| Audio | #1726 | 1.508 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It is a game built around interrogating people and finding a liar, hence you cannot trust anyone and must rely on the clues you gather to deduce who the liar is
What code and assets did you not make from scratch during the jam (if any)?
I did take some assistance from AI to help deal with debugging issues in my code.
https://scrabling.itch.io/pixel-isometric-tiles -- I used this asset for the isometric tileset
How many people worked on the game?1
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Comments
Intersting good design, mechanics but for me i find that you can check every tile and dont even talk
At least in my runs, all the NPC's I met either told the truth about where traps were or it was inconsequential. As said, it was pretty easy to avoid every trap. And as another comment said, you should also make NPC names a bit more obvious
Cool idea! I like the style, the design, and the puzzle mechanic. I was missing NPC names a little, because when you read about who has which traps, it’s hard to immediately understand who is being referred to and plan your path. It would also be nice to know exactly whose trap you got caught in. Overall, the game is very engaging!