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The Call's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1798 | 1.393 | 2.667 |
| Gameplay | #1876 | 1.393 | 2.667 |
| Enjoyment | #1995 | 1.219 | 2.333 |
| Theme | #2024 | 1.219 | 2.333 |
| Overall | #2043 | 1.219 | 2.333 |
| Innovation | #2089 | 1.044 | 2.000 |
| Visuals | #2110 | 1.044 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game follows the theme “Trust No One” through the characters and dangers the player encounters while exploring the abandoned school. The player cannot know who or what may be waiting for them.
What code and assets did you not make from scratch during the jam (if any)?
I used Unreal Engine assets and marketplace/Fab assets, along with other third-party assets. The game’s programming and Blueprints were created by me during the jam.
How many people worked on the game?1
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Comments
my game also uses a dark environment and a flashlight.
Hello 🙃 My first comment 😀. Anyway, DM me on Discord?