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三樓尚未出院|Third Floor — Not Yet Discharged's itch.io pageRate this game
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Was this project created before Code Blue?
Did you use the optional “UNDER PRESSURE” theme?
How did you interpret “UNDER PRESSURE”?
UNDER PRESSURE is both emotional and mechanical. An exhausted ward attendant is also a grieving daughter. A hospital system remembers bed numbers but forgets the people in them. The player must listen to patients, identify their belongings, and complete small acts of care while avoiding a patrol gurney that insists on returning everyone to bed.
What engine or tools did you use?
Unreal Engine 5.8 (C++), Python procedural asset tools, Blender, macOS text-to-speech, and AI assistants for code, writing, iteration and debugging. Licensed Fab/Epic assets and fonts are credited in the download.
Was this made solo or as a team?
Tell us a little about your game
Third Floor — Not Yet Discharged / 三樓尚未出院 is a first-person psychological hospital horror game. After her shift, a ward attendant packs her mother's room. On a floor that remembers bed numbers and forgets names, inspect keepsakes, help three patients, hide from the patrol gurney, and find your way to one of four endings. Free Mac download; in-game language is Traditional Chinese.
Does your game contain potentially distressing or graphic medical content?
Anything players should know before playing?
Apple Silicon Mac (M1 or later), macOS 14+, keyboard and mouse. In-game text and speech: Traditional Chinese only. The Mac build is Developer ID signed and Apple notarized, with its ticket included. Unzip, move the app to Applications and double-click. START-HERE.txt explains controls and first launch. Content warnings: hospital psychological horror, pursuit, jump scares, flashing lights, bereavement, death and dementia. Fiction, not medical instruction. AI assistance was used for programming, writing and debugging; voices use macOS text-to-speech. Asset credits and license notices are included.
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