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A jam submission

Midnight LeftoversView game page

Submitted by garidbyambaa-droid — 11 hours, 52 minutes before the deadline
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Midnight Leftovers's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetic Cohesion#112.4002.400
Fun Factor#111.6001.600
AI Innovation#121.8001.800
Human Polish#121.4001.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The core idea of this game is interesting, and I liked how the mold would chase the leftovers if disturbed. This submission though was, unfortunately, a little disappointing. While stated it was iteratively tested and revised, there doesn't seem to have been much polish with the aesthetics, and is very noticeably AI-generated. It carries the same weight as a one-prompt output in my opinion, and if the art had been polished better I believe it would have helped immensely. Overall, try to push yourself and the AI further, and find a more diverse set of resources to help you polish different aspects of the game. Using multiple different models or agents each with a specific intended purpose will always give you better output than using a single agent and prompting iteratively. Finally, any art that AI generates should be heavily reviewed for consistency and edited if needed to portray a cohesive aesthetic. I would love to see you share your process in the Discord in #show-your-process, and interact with the community as we all learn how we can refine our use of AI-assistance in game development for no-code to low-code knowledge developers. I look forward to seeing you active in the community, and hope that you participate in the next jam!
  • Simple game but not always a bad thing, i think the concept is good. Definitely could be worked on with time and could see it being something i could come back to. Good job with the time you had

Toolkit details
ChatGPT (OpenAI) was used throughout development for concept iteration, code generation and revision, debugging, procedural visual design, balancing, regression checking, and submission copy. The game was iteratively tested and revised rather than submitted as raw one-prompt output.

Flavor Cards attempted

Roll the Dice

Chance decides at least one important thing.

Deja Vu

Something happens more than once, and it's different the second time.

Don't Wake It

The player has to stay quiet or careful around something.

Discord username
littleboss1116

Rules attestation

Agree

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Comments

Submitted

Interesting plot! I liked the way you used the fridge environment to develop the game's story. Nice job. A time-based progression could bring more fun to the game, though.