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A jam submission

EchoView game page

Use sound waves to navigate and try to illuminate a dark land, but things seem to be distorting…
Submitted by Omnikar, 1stDuckpotatoe, Torca7 — 2 hours, 35 minutes before the deadline
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Echo's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13.4863.486
Best Interpretation of Theme 💡#13.5713.571
Scariest 💀#23.5003.500
Best Sound Design 🔊#23.7143.714
Best Gameplay 🎮#23.7863.786
Best Visuals 🎨#72.8572.857

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What 3rd party assets did you use?
Listed in game description

What are your team's usernames on Discord?
"omnikar"; "duckpotato."; "torca777"

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Comments

Submitted(+1)

Unfortunately, i don't have enough time to beat the last level (the rain level? no idea) its impossible to not get hit more that 3 times there, for such a long time. but thats my only complaint.

I'm amazed you three fit so much stuff into 2 days! the lidar mechanic is impressive, although I do feel its a little underused? The rain level, for instance, is not the best use of the lidar. but the first few levels were stellar with it. Despite that, it being a puzzle-horror game is very interesting. Having to embrace the very things you need to avoid, while being clever about how you bounce the beams, is truly a great idea.

I'd like to come back to this and beat it, but I gotta try out the other games! I've got only an hour left and there is no way I'll get to them all

(+1)

Totally not kinda addicting (I may or may not have spent about an hour and 40 minutes playing). The special effects were awesome and I like the unique sonar mechanics (almost reminds me of those gmod LiDAR maps if they actually had gameplay to them). It took me a second to understand the mechanics and how to get around without running into the enemies, but once I figured it out it was fun trying to figure out a route around the map to bait the enemies to where I needed them.

Didn't run into any bugs (from what I could tell) but sometimes the enemies do come out of nowhere at you—definitely made me flinch a couple of times.

If I had to make any complaint it would be that the little lamp objects have colliders and I kept running into them.

The last level is evil by the way.