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Dragoon Run's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Ambience | #34 | 3.833 | 3.833 |
| Gameplay | #76 | 3.125 | 3.125 |
| Overall | #105 | 2.950 | 2.950 |
| References / Humor | #109 | 2.625 | 2.625 |
| Creativity | #110 | 3.125 | 3.125 |
| Theme | #178 | 2.042 | 2.042 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
My idea of "chain reaction" was to make the actions of previous levels affect the level being played currently. I generate a seed based on several factors, which then allows me to keep certain blocks, spikes, and enemies into the level. Even though it's very subtle, I think it fits the theme well.
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Comments
you definitely captured the gameboy vibe in your game!
I absolutely adore the gameboy art style! But im bad and didnt get very far Q-Q
You captured the old GameBoy platformers so well! From the colour scheme, font, and the pixel art assets!! Really like the level layouts. Especially having secret areas to reach too. I was happy that you even implemented above-the-screen running like the old Mario games to find a hidden door! I was able to clear the first level easily, but the 2nd level got really hard. Some jumps had to be almost perfectly executed to avoid taking any damage. And having it so that if you cleared a secret in the previous level, certain blocks get hidden in the next one was genius! I only figured that one out since I got 1/2 in level 1, and level 2 had some outlined hidden blocks.
Some feedback:
Thank you for the compliments and feedback
I definitely made parts way harder than they need to be lol, as well as other things requiring better indication
super cute platformer!! everything feels smooth and i love the music choice (◕‿◕✿) nice work!!!!
thank you for the kind words twin
i will revist one day very brutal. vibes are through the roof tho so yay!