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Draw Journey's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #1 | 4.000 | 4.000 |
| Gameplay & Fun | #2 | 3.429 | 3.429 |
| Overall | #2 | 3.714 | 3.714 |
| Creative Use of DreamLayer | #3 | 3.714 | 3.714 |
| Visual World & Art Direction | #4 | 3.714 | 3.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use DreamLayer?
I use dreamlayer for many things inside the game and the game's presentation.
One of which is multiple portrait for story cutscene of the game of which i generate raw concept from weaker model and process it in dreamlayer for a better output and make it a pixel art style.
Another way i use it is for the gameplay background. The Stage 2 and 3's background is fully DreamLayer generated background. It took a couple of tries but it finally produced the seamless result that i want. It requires a bit of retouch but DreamLayer did 80% of the job already
It also creates the game's logo, this itch's page cover and the title screen art. The pixel art generated by DreamLayer is quite crisp.
Game Engine / Framework
Godot
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Comments
Not easy to pull off pixel art from an AI image generator to game-ready. Kudos for successfully create and integrate it into the game. Also this is probably one of the most *Game-y* and original entry imo. Congrats !