Sorry I totally forgot to mention that I had a partner that made music for this and some of the textures . Here's the credit for them and the link for their YouTube channel https://youtube.com/@mcs_art__-kq4ti?si=IGILyuljTbKZm8yP. Let me know if I can't post like this because I totally forgot
Play game
Zeco concept's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #7 | 2.739 | 3.000 |
| Overall | #8 | 2.556 | 2.800 |
| Art & Music | #8 | 2.191 | 2.400 |
| Theme | #9 | 1.643 | 1.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you feel during the game jam?
Great, good little coding exercise
What special rules did you follow?
Just the theme
Comments
I honestly loved how psychedelic the game was overall ! the music was great and the lock on mechanic was a great touch!
Congratulations for making a 3D game in GameMaker, I remember it being quite complex. The lock-on system was also quite cool.
I love the music that you used in this game. I can see the concept you were going for and it was fun and obviously if you had more time to flesh out the designs and animations it would have only added to that fun and immersion. I think you did great with the time you had and I like that you added different levels. Unfortunately I did not immediately see how the theme was expressed and I think if you added a short description it could provide more clarity
I love the nintendo 64 vibe with the music and art, super cool! Not having any animations or sprites did make it feel a bit off, and I don't really understand the soul trade here. Am I trading my soul, enemy souls, am I getting more mana or power, etc. But honestly, the gameplay actually was pretty fun, and I like the abilities you came up with! Keep up the good work!

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