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A jam submission

[Game Jam] A furry to the test!View game page

Even the slightest signal can have a powerful impact
Submitted by Hefka - The Chiptune Catboi — 2 days, 22 hours before the deadline
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[Game Jam] A furry to the test!'s itch.io page

Results

CriteriaRankScore*Raw Score
Audio (Music and Sound)#153.5943.655
Gameplay#203.4243.483
Narrative#262.7122.759
Art Direction#263.4243.483
Interpretation of the Theme#452.2042.241

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Members
- Hefka Le Nekopunk (Solo dev = Art + Sound + Programming)

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Comments

Submitted(+1)

Hardcore platformer are not really my cup of tea, must admit I had a fun with this one! Really nice art and audio too. I especially liked the fast falling being a mechanic. Level design seems fine mostly because I like the ideas with the TNTs and all, must admit there was some moments tho where idk it well extra frustrating cause it seems the length of the dash is counter intuitive to how the platforms and obstacles are placed x) Sorry if it's a bit confuse cause I'm not really sure myself, but it did bother me sometimes, that and the missing little details on the platformer that could have help a lot to reduce frustration and have more good difficulties. I'm talking about things like coyote time, or buffer jumps, mostly since the slops make that it doesn't register our jumps sometimes.

Really impressive work overall for 10 days wow, congrats! Had fun!

(+1)

Very cute! I had issues with how the game wouldn't register jumps if on a diagonal surface, making the rotating square jumps rough and feel a bit unfair. The music is great. I only had issue with how the shooting sfx would double or triple on itself, blasting my eardrums haha. Overall, it was fun to play and I love all the colors :3

Developer

Thank youuuuuu ! =3

Submitted(+1)

we encountered a really funny bug: after dashing slightly below the moving platform (probably right between the platform and the cannons) they detached and started just flying around the level, all while the projectiles still spawned from below the platform.

Developer(+1)

Oops, thanks for report!

If I continue the project after jam, I'll see what i can do! 

(+1)

i give hmm 9/10

(+1)

great 

(+1)

Really solid little platformer! I liked how you paced out introduction of the controls, and the different environmental objects were used in very creative ways! It was neat that you could create shortcuts on some levels depending how careful you were about how you broke blocks, and it was nice that the bounce pads functioned as both tools and hazards.

It was very, very long, though (I didn’t actually get to finish). I also think a few of the levels starting the introduction of the “D” control got to be a little long for how finnicky some of the puzzles could be (especially when the rotating blocks were involved). One other minor issue is the parallax in the third(?) location felt a little bit disorienting … slowing it down a bit would probably help.

The pixel art was really lovely and had a nice palette, and it was nice it was usually pretty easy to identify things as tools vs “things that will kill me” intuitively! I appreciated the texture diversity in the “normal” blocks, too. The music was great! I loved the vibe, and I didn’t feel that it got too repetitive. The little sort of squeaky percussion sounds sounded a little like cat mews, which kinda tickled me haha ^^

I had fun with this, thank you – really nice work! ^^

(+2)

I really enjoyed this game! Your music in the background was a treat! The jump detection was weird on downward slopes. If you could just jump midair with one charge similar to how dashes worked, I think it would greatly improve the movement feel overall. Thank you very much, I had fun!

Submitted(+1)

Goodness, what a long game. I kept thinking it was about to end, and turns out The Test was a whole looooot longer!

Great work. I'd say the jump detection on rotating or angled blocks need a bit of work but a solid platformer.

Submitted(+1)

Game