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A jam submission

MINEWORMView game page

platformer
Submitted by Bird of Tomb — 1 hour, 42 minutes before the deadline
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MINEWORM's itch.io page

Results

CriteriaRankScore*Raw Score
Soundtrack/SFX#1092.5002.714
Gameplay#1312.1712.357
Gameboy Soul#1352.6322.857
Graphics#1352.5662.786
Quirkiness#1452.3032.500
Overall#1462.2702.464
Secondary Theme Interpretation#1611.4471.571

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
pixel art platformer

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Comments

Submitted

YOU ARE LUCKY TO SURVIVE

That was neat! Rough, but neat. A creepy little sci-fi platformer with a cool premise!

The posterizing effect is impressive, but it makes the world quite sickening in motion. 

For some reason, it seems that I could only double jump on every other jump, instead of every time.

All-in-all, good work! Congratulations on the submission!

Submitted

The graphics rocked on this one! The song was pretty rough though! 

Developer

thanks for the comment, yeah the song were jumbled up together pretty much last minute by me 

Submitted

A good idea for a gameboy game ! Its frustrating that sometimes im not able to double jump...

Submitted

An interesting graphic style — do you plan to keep working on the game?

Developer

yes, there's probably plan for an updated version in the future

Submitted

The concept is interesting.  It would be cool to learn more about mineworms and the world they live in! I like the character sprite. However, it could use a little more attention in the animation.  

The gameplay was a bit frustrating.  The controls were not very precise and platform spacing made me bump into things a lot and fall. Also, the background was hard to look at!

Submitted

There's a toe-trap that players can get stuck on going from the very first platform to the second right before getting onto the first moving platform. It makes it really hard to catch the first cycle of that first moving platform and can mess up an entire try if you don't immediately start moving as the game starts.

It's an interesting idea, but I definitely got stuck a few levels up where there didn't seem to be any obvious direction or platform to jump up to next.

Developer(+1)

thanks for the comment, yeah i noticed the toe trap too late which is pretty silly mistake left by me