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Slime Race's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #5481 | 2.385 | 2.385 |
| Artwork | #6092 | 2.462 | 2.462 |
| Enjoyment | #6319 | 2.308 | 2.308 |
| Creativity | #7380 | 2.308 | 2.308 |
| Narrative | #7966 | 1.538 | 1.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to complete 5 laps in a loop.
(Optional) Please credit all assets you've used
https://craftpix.net/file-licenses/
Craftpixel for their silme and yokai packs.Kenny for his ui pack.
Ustym_Petrovych for the background music
(Optional) What would you like to be called if GMTK features your game?
Gamer#123
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Comments
I agree with the frog, racing without some sort of continuous movement or direction feels too sandbax to be challenging
The giant figures watching at the side are great, the momvent is smooth but not challinging enough... it doesn't feel like racing a car especially inside the corners.
There's a solid idea here! Absolutely needs a lot of polish, and maybe some indication that the knights have hit you and/or are attacking you, but there core idea can be fun!
Game is pretty good. I like the idea, especially with the "hero" trying to kill you. The only issue is the AI didnt even start the race lol
I like the powerup, even though I didn't need it. Nice to see another game that's top-down and where the main character is a blue slime
Nice to loop around your map. The knights were kinda a hard to see and the ai slimes weren't really competitive enough.
Nice little racing game! With the power ups i was too fast!
Thanks for your review😊.