Play game
Neverstill Village's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Integration | #10 | n/a | n/a |
| Technical Execution and Completion | #11 | n/a | n/a |
| Impact and Engagement | #16 | n/a | n/a |
| Playability and Fun Factor | #16 | n/a | n/a |
| Innovation and Creativity | #37 | n/a | n/a |
| Community Favorite | #78 | 2.083 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- It was like a Powerpoint Presentation that made me feel things. And I mean that as a compliment. GG
Leave a comment
Log in with itch.io to leave a comment.






Comments
Very cool text adventure, nice job!
I'm curious to know what effect if any the stats had in the story.
Thank you so much!!
The stats primarily had their own unique dialogues or actions throughout the story, so you would see a different dialogue choice to say to Morgan using Charisma than you would if you chose Strength, and this could lead to unique responses in turn.
But they also affected certain rolled outcomes (if you tried to catch something thrown at you when you have Strength as your stat, you have a higher chance of success than if you chose Charisma).
I had the to-do to call out those specific options/effects more prominently to reward the player's choice and make it noticeable but ran outta time :)
Thanks again for playing!!
Oh wow, that is cool and nice attention to detail for doing that.
Great work and hope to see you make more games!
Nice job! You did a great job of hitting the theme, and creating a connection between two characters in a short amount of time.
Thank you!!! I'm glad to hear it!!
What an accomplishment to complete a game for a jam for the first time, congrats! The writing was funny
Thank you very much!! I appreciate it!
Good game! very nice story, enjoyed a lot.
Thank you so much!!
I’ve always loved CYOA type games but I’m not great at writing them myself. Yours are actually fun to read so nice work and keep it up :)
Thank you for the kind words, super appreciated :) !
I loved this! Made me chuckle a few times :D
The text could be proofread and the English improved a bit, especially early on. The text was a bit disjointed and hard to follow. The background colours sometimes blended with the text colour, and made it hard to read.
I liked the sense of exploring different options, like poking people in the tavern etc to see if they moved. Having to backtrack and try other paths.
Morgan was interesting and relatable. I loved how you conveyed a powerful concept, while wrapping up the story. I found this tough to do with my own game - designed for way more content than I was able to put in the game in the end.
Nice work!!
Thank you so much for the comment! I really appreciate the feedback and the kind words!