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Galactic Gunsmith (Classic)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 3.750 | 3.750 |
| Gameplay | #1 | 4.000 | 4.000 |
| Graphics | #2 | 4.000 | 4.000 |
| Audio | #2 | 3.444 | 3.444 |
| Use of Crafting Theme | #3 | 3.556 | 3.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long did it take to make?
The entire two weeks lf full time work right up until two hours before the jam
What assets were made before the jam period?
A host of sounds were used for ambience from freesound.org
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Comments
I thought this game was awesome. And it's very clear loads of work has gone into it. I noticed a couple bugs which have been mentioned already but they didnt take away from my overall enjoyment. The art of the game was a strongpoint for me and it had some good mechanics and a nice feel to it as well. Great work
Hey there Evacoon! Glad you enjoyed the game. The trees waving in the "wind" effect is just a slight rotation via a sin wave. The transparency effect is applied when a line between the player object and cursor collides with the leaves. This effect also happens when a bullet or an enemy goes under a tree's leaves.
very cool game!
I played the game entirely and enjoy the final boss fight.
Anyway I've encountered few bugs:
- In the key bind menu the options are too small, you cannot even see what is written
- In the tab menu there's a useless "CHARISMA" stat
- If you press ESC and then quit to main menu you are teleported (with the character) in the main menu and you can only dash to the right